Guys
I and my regular opponent played our first games last night - twice with Scenario #1 from Blue Thunder and one play through of scenario 2.
We love the models and the feel of it all. And the ability to get in three games in 3 hours was great. The two playing of scneario 1 were good with both games coming down to a final die roll. Scenario 2 was over in 3 turns of the 8 scheduled though...
But gameplay wise we struggled. There seemed to be a pretty consistent cycle of events . At some point Unit A does a move/shoot to try a shot at unit B behind a corner. If Unit A doesn't kill unit B - unit B then sustain attacks unit A, likely killing it. Repeat the with units C and D etc. etc.. Then it's a case of an initiative roll determining success thereafter.
The Luther was particularly vicious wiping out infantry squads seemingly at will. The odd vagary of fate would break the cycle of "ugo-Idie" - I famously rolled only one hit out of 27 dice rolled - and that was saved by cover!
Are we missing something play-wise? (PS This is not to say we did not have fun - it's more a case of the games re-playbility, or whether we shoud lait for the tabletop rules version)
Cheers
Andy