Hi,
Had a discussion today with a friend about the talent "Talented". The mechanical effect of this talent is another +10% to anyone skill you already know. To me this sounds bascially the same as just simply buying the skill for another 10%, to which I wonder why just not introduce a 'skill +30%' level instead of doing it the convoluded way of skill +20%, plus another +10% from talent. In my mind, a +30% skill level sounds more consistent with the system and would look better on the character sheet.
It would be like in Exalted you introduce a charm whos only mechanical purpose is to permanently generate 1 extra dice in said skill without any cost, but still have the exp-cost of the charm be exactly the same as if you where simply buying another dot in the skill. In the end you this makes you ask why not increase the skill-cap to 6 instead of 5.
Or am I being stupid here? Have I missed some purpose or mechanical motivation behind this seamingly uncessecary talent?