Is there a limit on the number of rewards a hero can carry at a time? With enough items, a character becomes invincible in duels. Fluff-wise, it feels a little funny for a character to don multiple sets of armor in a duel, though gameplay is obviously paramount. Am I missing something? I realize there are a few ways to lose your hero (like coercion), so it's possible to defuse superheroes indirectly. Limiting the number of rewards might mess up Captain of the Hero's Guild pretty badly too.
Any thoughts?
Apologies if this was discussed at some point. I couldn't find it if it was.