Hello, first I apologize for my english is not my first language.
That said from a Local board in Argentina a few question regarding fatepoints could not be answered.
1_Can I use a fatepoint to give a +10 bonus to an adquisition test or reroll it?
2:_Can I give a +10 bonus several times with the use of multiple fate points?
3_Can I give the +10 bonus of Exceptional Leader to an adquisitions test?
I normally would say no to all of those questions, but fortunatelly on the board linguistics and lawyers lurk frequently and found the following text.
-----------------------------
From core Rule book page 233 Fatepoints:
A Fate Point
can be used at any time
,
either on the character’s own turn or in reaction to the action of
another character.
Spending a Fate Point is a Free Action
.
Spending one Fate Point allows for one of the following:
• Re-roll a failed
test
once. The results of the re-roll are
final.
• Gain a +10 bonus to
a test
. This must be chosen before
dice are rolled.
From Core rule book page 271 Adquisitions tests:
To succeed in
an Acquisition Test
, the Explorer must roll
equal to or less than his Profit Factor on 1d100. This roll is
modified depending on the Availability, Craftsmanship, and
Scale of the acquisition:
• If the roll is equal to or less than the Explorer’s Profit
Factor, then he has acquired the item.
-----------------------------
Acoording to this adquisitions test are perfectly legal targets for fate points, does anyone read about a rule or designer comment clearly outruling these?
From the same discussion we went for initiative...
4_The initiative skill of the fate points can be used on space combat initiative?
-----------------------------
Page 233 Fate points:
A Fate Point can be used at any time,
either on the character’s own turn or in reaction to the action of
another character. Spending a Fate Point is a Free Action.
Spending one Fate Point allows for one of the following:
•
Count as having rolled
a 10 for Initiative.
Page 212 Initiative on void combat:
Initiative
At the beginning of the combat,
the captain of each ship rolls
1d10 and adds his
ship’s Detection bonus (the tens digit in its
Detection characteristic).
Bonuses that apply to a character’s
Initiative in Structured Time (regular combat) do not apply
,
otherwise Initiative in space combat works the same as regular
combat (see page 236).
Page 234 Initiative on structured time:
Step 2: Roll Initiative
At the start of the first Round,
each character rolls for Initiative.
Each character rolls 1d10 and adds his
Agility Bonus (the
tens digit of his Agility characteristic). The result of the roll
applies for all successive Rounds in the combat.
-----------------------------
Now my questions are:
If the capitain of the ship can spend fate points for initiative?
If the Space combate initiative is rolled for the ship(whose has no fatepoints) or a character(who have fate points)?
If the use a the fatepoint be considered a bonus and why becuase the wording is very clear about not being a bonus just counting as rolled?