How could this be? They are armorless according there minies.
How Zombies can be Armour3?
Any stats or rules in DT are designed around gameplay and little to do with real like or a models wargear, mind you seeing a hoard of armour 1 zombies at 6pts a unit would be pretty cool.
Major Mishap said:
Any stats or rules in DT are designed around gameplay and little to do with real like or a models wargear, mind you seeing a hoard of armour 1 zombies at 6pts a unit would be pretty cool.
And still when working atacks rules says to look at miniatures
That is strange. I see only point for this armour is that zombies are hard to kill. But they have "damage resistance"...
Anyway, it is confusing me..
If you consider the concepts for zombies as feeling no pain, and ignoring most damage, armor 3 can make very good sense.
They are only vulnerable in a limited number of target areas, as they can keep coming even after taking massive damage. Armor 3.
They are unaffected by bleeding wounds, and damaging wounds are far less debilitating as they can continue coming long after a normal human would be dead. Damage Resilient.
Geneva Convention warfare does not allow soft tip bullets, and WW2 bullets were higher caliber and more stable in flight than modern 5.56mm rounds, so they tended to cause tissue shock with an in and out wound. Zombies don't worry about bleeding, and a straight through tissue wound by a .30 caliber round is a fairly small hole.
Armor makes you harder to hurt, but so would zombification.
Damage Resilient lets you shrug off what would otherwise be a debilitating hit. Good armor can do that, but again, so would zombification.
Ok, this sounds good.
some one need to watch more zombie movies.
ps: aim for the head.
Gimp said:
If you consider the concepts for zombies as feeling no pain, and ignoring most damage, armor 3 can make very good sense.
They are only vulnerable in a limited number of target areas, as they can keep coming even after taking massive damage. Armor 3.
They are unaffected by bleeding wounds, and damaging wounds are far less debilitating as they can continue coming long after a normal human would be dead. Damage Resilient.
Geneva Convention warfare does not allow soft tip bullets, and WW2 bullets were higher caliber and more stable in flight than modern 5.56mm rounds, so they tended to cause tissue shock with an in and out wound. Zombies don't worry about bleeding, and a straight through tissue wound by a .30 caliber round is a fairly small hole.
Armor makes you harder to hurt, but so would zombification.
Damage Resilient lets you shrug off what would otherwise be a debilitating hit. Good armor can do that, but again, so would zombification.
I think you're right on the money. If anyone has read "World War Z," there's a fantastic passage describing of disaster battle between the US Army and a horde of zombies. The author elaborates on how much modern armies rely on the psychological impact of their weapons--a man who loses an arm or a leg stops fighting, even if he's physically capable--not just because of the pain, but because of the psychological impact of the damage.
And presumably, these aren't just regular zombies, they're some kind of "super-soldier zombies." Since they co-exist with walking tanks and intelligent apes... I'm cool with it.
Eldil said:
I think you're right on the money. If anyone has read "World War Z," there's a fantastic passage describing of disaster battle between the US Army and a horde of zombies. The author elaborates on how much modern armies rely on the psychological impact of their weapons--a man who loses an arm or a leg stops fighting, even if he's physically capable--not just because of the pain, but because of the psychological impact of the damage.
And presumably, these aren't just regular zombies, they're some kind of "super-soldier zombies." Since they co-exist with walking tanks and intelligent apes... I'm cool with it.
Trust me on this, losing limbs from combat is radically more than a psychological impact. Being able to function at all after that kind of physical trauma is an incredible feat. The hydrostatic shock from a round's solid impact, even an in and out wound, is significant. It can sometimes kill from a limb wound. 'Cop killer' rounds are designed to maximize that hydrostatic shock. That doesn't even address the concept of continued blood loss. Wounded people can sometimes keep fighting, but those that can do that are the ones that tend to get medals, or have had some medical attention first.
One of the big advantages of the trained militaries in the third world is the third world army's idea that massive fire is impressive and effective, while the trained soldiers know effective fire is what works. Spray and pray will lose to aim and fire.