What Does Damage Multiplier Multiply?

By 1UP3, in Anima: Beyond Fantasy RPG

I was thinking of using a Damage Multiplier technique (DE version) with Muay Thai, but i'm not completely sure what gets multiplied. The text of Dam, Mult. says "in the case of attacks with some other added modifier to the Damage, the multiplication is always performed before adding any other amount". Now, muay thai says "damage: 20 plus quadruple the Strength bonus of it user."

The part that has me uncertain is that the Muay Thai language isn't like other places in the rules where is might say something like "20 Base Damage plus Strength" or "Base Damage of 20 plus...". Is the damage that gets multiplied the total of 20 plus 4x Str or do i multiply that 20 and then add the x4?

you multiply BASE damage. when using a martial art, like muay thai as you used, your base damage = 20 + mod x str. for the sake of numbers, lets say expert level with 10 str. 20 + 3 x 15 = 65 BASE damage.

now if you were to add Augmented damage in the tech, it would apply AFTER you multiply the base damage. so it would be like 65 x 2 + 50 = 180 and NOT (65+50) x2 = 230

Raybras said:

now if you were to add Augmented damage in the tech, it would apply AFTER you multiply the base damage. so it would be like 65 x 2 + 50 = 180 and NOT (65+50) x2 = 230

What if you maintain an Augment Damage tech for +50 damage then use another technique that does x2 damage?

sa,e thing, as the +50 is not part of your base damage

But it is part of your Base damage (Base being modified such as a daggers "base" is 30 but a dagger being weld with 9STR (+10) has 40Base damage). You are probably right, but how is a ki technique different than a STR bonus?

The thing is that the Strength bonus in martial arts isn't stated as (based damage x) + (strength), is more like (Base damage) = (strength). In other words, a normal weapon had a base damage that is modified by str while a martial art has a number rolled into a str bonus as base damage. At least, that how i'm reading it now.

Well, since i can't edit, let me try that again with some proper grammar:

The thing is that the Strength bonus in martial arts isn't stated as (based damage x) + (strength), its more like (Base damage) = (x) + (strength). In other words, a normal weapon has a base damage that is modified by str while a martial art has a number rolled into a str bonus as base damage. At least, that how i'm reading it now.

The 2x damage does effect the 40 damage from the dagger, not the 30, in the case of base damage + STR from weapons. If you look at weapon stats it has the weapon damage, strength modifier and in the top right corner "Base Damage", which is what is used as the Base Damage unless Damage Augmentation, Multiplication, etc is applied. This is so Damage Barriers don't become godly.

The concept of "Base Damage" in Anima is pretty tricky...

Base Damage is equal to what your weapon does as 100% Damage, techniques excluded. SO:

Weapon's Damage (including quality bonus) + STR + Ki ABILITIES (not Techniques) Increasing Damage

OR (martial arts)

Martial Art BASE + STR (or nXSTR for some Martial Arts) + Any Extra Damage Bonus from Martial Arts (like Supreme Tai Chi that adds +POW to ANOTHER Martial Art Bonus, or Hakkiouken that adds extra damage) + Ki ABILITIES (not Techniques) Increasing Damage + knuckles (if used...including quality bonus)

OR (for some Distance/Area techniques)

2XCharacter's Presence + Power Bonus

OR (for Damage Substitution Techniques)

Substituted Damage

Damage Multiplier multiplies the aforementioned quantities. Any +X Damage from a technique, be it multiple/combinable/single/maintained/sustained, is added AFTER having applied the multiplication to the "Base Damage" (which should be one of the four before).

For example a very "funny" school of techniques from the Edge Forums is based on Earth and for the third level technique uses Damage Substitution 250 and x4 Damage Multiplier. This combo allows for a gruesome 1000 points Base Damage!

Wow, if ALL that stuff really counts toward "base damage" then Damage Multiplier is really pretty good for me. Looks like i have a Base Damge of 215 (we're level 8).

215? OUCH!

How did you manage this? I'm just curious, cause i won't be able to reach this.

~ Sofia Corba

We're level 8, so i have high enough attack and defense to have mastery of both and thus qualify for buying Supreme rank in many basic martial arts. The way i calculate, i have:

120 (supreme muay thai: 20 + 4 x Str {25}) + 10 (supreme Tai Chi: Power {10}) + 25 (supreme Aikido: Str {25}) + 10 (Increased Damage) + 10 (Aura Extension {Unarmed Weapon}) + 20 (Elbow Pads, Knee Pads, Armband and Gauntlets option) + 20 (base Hakyoukuken)

Total: 215

i think thats correct. Now that i look at it, i'm pretty sure Hakyoukuken wouldn't count because it would be added after the final roll, right? Kung Fu would be another one that could add either +10 or +20 to the damage but i don't qualify because of the skill requirements. If you could fixate specifically on the secondary ability requirements of the supreme rank, i bet you could make up that 20 points of damage by my level through kung instead of Hakyou. Asakusen would be another 10 if i could pick up kung fu and eventually the arcane version could turn the +20 from kung fu into +40. Ultimately, i think the extra attack from supreme taekwondo will be my next investment though.

I believe Aikido only adds the STR of the Opponent during a counterattack if I'm not mistaken...

Apart from that, having STR13 at Level8 means you've invested quite much on it...so I believe it's ok for you to have such high Damage Output...