I just got my hands on Osgilith and was itching to try a solo session against it. At the same time, based on some discussions in other posts, I wanted to show people how a Spirit/Lore draw-control deck functioned in practice. This seemed like a good chance to do both. Of couse, I knew Osgilith was going to be beast, so there was always the possibility I would be stomped early, especially in my first couple of attempts. But, I decided to give it a whirl.
As for my deck, I have 2 core sets and all of the expansion. I maintain four decks at any given time, and don’t adjust my decks based on the scenario I face. This spirit lore deck is my strongest deck from solo play, but I don’t make any claim that it is an ideal deck, and it could certainly use improvement. The Stand & Fights in particular are a relic from when I used to think you could use them on Gandalf.
The deck takes advantage of massive Card draw (beravor, Unexpected Courage, Gelowin & ancient Mathon), and uses low threat and cancelation cards (A test of wills, hasty stroke, strider’s path) to control the encounter deck. You have to healing (daughters and Lore), and with dwarven Tomb, Stand and Fight, Erebor Hammersmith & Will of the west you have access to most of the cards in your discard pile and meaning the deck can stay in action indefinetly. So, you want to keep your threat low, slowly build up resources and use your powerful allies and Protector of Lorien to carry the day for the deck.
Heroes: Eowyn, Eleanor, Beravor Threat: 26
Which heroes to choose was one of my biggest debates in the game. With this deck, I always take Eowyn and Beravor, but I switch between Eleanor and Dunhere for my third. I didn’t remember being horrified by the treachery cards I had seen from the set, and Dunhere would be a champ against the Wainriders and Wolves (once I lower my threat). However, I am worried about the first turn. My deck only has one ally it can drop first turn. If I don’t get it, the Wolves will tear me apart. I decide to go with Eleanor just so I can wait until turn 2 to fight off the Wolves
Initial Draw: Stand & Fight, Eomund, Hasty Stroke, Rivendell Minstrel, Stand & Fight Northern Tracker
The next decision; do I mulligan? It’s not a great draw, but I am suckered into keeping it because of northern Tracker and Eomund. Going over the game, I should not have kept the hand.
Turn 1
Resources: beravor [1], Eleanor [1], Eowyn [1]
Draw: Erebor Hammersmith
Play: -
Staging: Snaga Scouts, Wolves From Mordor, Wainrider
Quest: Eleanor, Eowyn [5 Will]
Encounter: Snaga Scouts [5 Threat]
0 Progress
Travel: -
Engagement: Engage Snaga Scouts, Engage Snaga Scout
Combat: Snaga Scouts Attack, no defender, Captured Watchtower shadow card, 1 damage to Beravor
Snaga Scouts Attack, no defender, Pelennor Fields shadow card, 1 damage to Beravor
Beravor Attacks Snag Scouts, Killing them
Threat: 27
The hammer smith is a great draw at this stage, giving me another turn 2 ally. Now, do I quest with Eleanor or Beravor? I take a gamble and quest for 5, knowing that I can toss a card to get to 6 if I have to. The gamble pays off and take some undefended attacks (and which I don’t think are as risking in MaO as other scenarios), so that Beravor can start clearing up the Snaga.
Turn 2
Resources: beravor [2], Eleanor [2], Eowyn [2]
Draw: Erebor Hammersmith
Play: Erebor Hammersmith, Northern Tracker
Staging: Wolves From Mordor, Wainrdier Active Location: -
Quest: Eleanor, Eowyn [5 Will]
Encounter: Wainrider [5 Threat]
0 Progress
Travel: -
Engagement: Wolves From Mordor,
Combat: Wolves From Mordor, Erebor Hammer smith defends, Massing at Osgilith shadow card, Erebor Hammer smith dies, Wolves return to the deck
Snaga Scouts Attack, Northern Tracker Defends, Wolves From Mordor shadow Card, 2 damage to northern Tracker
Beravor Attacks Snag Scouts, Killing them
Threat: 28
Now we are cooking! I just wish I had attachments to cycle with Eowyn to get the hammersmith card advantage train rolling. Sure, I won’t make much progress, but my new allies let me restore control of the board. At the end of the turn the Saga is dead, the wolf has eaten my dwarf and I am left with two wainriders, that I should never have to engage. I am beginning to feel I have control of the game. Time to start getting some cards.
Turn 3
Resources: beravor [1], Eleanor [1], Eowyn [1]
Draw: Dwarven Tomb
Play: -
Staging: Wainrider, Wainrider Active Location: -
Quest: Eleanor, Eowyn, Northern Tracker [6 Will]
Encounter: Wainrider [6 Threat]
0 Progress
Travel: -
Engagement: -
Combat: -
Beravor draws Lorien Guide and Strider’s Path
Threat: 29
Wait? More wainriders? Where is Dunhere when I need him? In any case, my low threat let’s me quest with everyone save before, who can block in an emergency, and otherwise draw cards. I need a few more tools before I actually start making progress. The Guide and Path put me in great shape to handle locations that might spring up. Still feeling good.
Turn 4
Resources: beravor [2], Eleanor [2], Eowyn [2]
Draw: The Galadhrim’s Greeting
Play: Lorien Guide
Staging: Wainrider, Wainrider, Wainrider Active Location:
Quest: Eleanor, Eowyn, Northern Tracker, Lorien Guide [7 Will]
Encounter: Sanaga Scouts [7 Threat],
0 Progress
Travel: -
Engagement: Engage Snaga Scouts
Combat: Snaga Scouts Attack, no defender, Ruins of Osgilith shadow card, 1 damage to Eowyn
Beravor Attacks Snag Scouts, Killing them
Threat: 30
I keep on with the same plan. The scouts present an interesting choice. I take a bit of gamble, don’t defend, and use beravor on clean up duty.
Turn 5
Resources: beravor [3], Eleanor [1], Eowyn [2]
Draw: Will of the West
Play: The Galadhrim’s Greeting, Rivendel Mistrell
Staging: Wainrider, Wainrider, Wainrider Active Location: -
Quest: Rivendel Mistrel, Eowyn, Northern Tracker, Lorien Guide [8 Will]
Encounter: Cut Off [6 Threat]
2 Progress
Travel: -
Engagement: -
Combat: -
Beravor draws Ancient Mathon, A Test of Will
Threat: 26
At long last, progress! The minstrel pushes me over the top, and Greeting drops my back into a safe threat zone. It looks like we can finally start moving forward.
Turn 6
Resources: beravor [1], Eleanor [1], Eowyn [1]
Draw: Stand and Fight
Play: -
Staging: Wainrider, Wainrider, Wainrider Active Location: -
Quest: Rivendel Minstrel, Eowyn, Eleanor, Northern Tracker, Lorien Guide [9 Will]
Encounter: Captured Watchtower [7 Threat]
2 Progress
Travel: -
Engagement: -
Combat: -
Beravor: Gleowine and Gandalf
Threat: 27
With this turn, I start getting confident. Given the cards I have, getting a location is actually a plus. Drawing Gleowine and Gandalf means I have the tools to make a big push.
Turn 7
Resources: beravor [2], Eleanor [2], Eowyn [2]
Draw: Miner of the Iron Hills
Play: Gleowine and Ancient Mathom [on Captured Watchtower]
Staging: Wainrider, Wainrider, Wainrider, Captured Watchtower Active Location: -
Quest: Rivendel Minstrel, Eowyn, Eleanor, Northern Tracker, Lorien Guide, Beravor [11 Will + 1 progress on watchtower]
Encounter: Emyn Arwen Overlook [9Threat], Discard Miner of the Iron Hills
3 Progress, completing stage 1
Travel: Emyn Arwen Overlook
Engagement: -
Combat: -
Gleowine: draws a test of wills
Threat: 28
I decide to hold Gandalf for stage 2. Getting at gleowine allows me to commit beravor to the quest and still have an emergency blocker. I quest for enough to clear the stage and the watchtower, cashing in on the Ancient Mathon.
Turn 8
Resources: beravor [1], Eleanor [3], Eowyn [2]
Draw: Song of Wisdom
Play: Gandalf, killing Wainrider
Staging: Wainrider, Wainrider, Captured Watchtower Active Location: Emyn Arwen Overlook
Quest: Rivendel Minstrel, Eowyn, Eleanor, Northern Tracker, Lorien Guide, Beravor, Gandalf [15 Will + 1 progress on watchtower, clearing Watchtower, +1 progress on Emyn Arwen Overlook]
Ancient Mathom draws: Lore of Imladris, Lorien Guide, The Galadhrim’s Greeting
Encounter: Morguldun [5Threat]
10 Progress, completing stage 2
Travel: -
Engagement: -
Combat: -
Gleowine: Lore of Imaldris
Threat: 29
With Gandalf in hand, I decide to make a big push, and try to complete this stage in a single turn, in part so I can clear the Overlook, which looks particularly nasty. I finally kill one of those **** Wainriders. In retrospect, I should have kept playing the slow game. I have drawn over half my deck, but still have yet to get a Protector of Lorien or an Unexpected Courage. I need those cards to win. But they must be coming up soon. Right?
Turn 9
Resources: beravor [1], Eleanor [2], Eowyn [1]
Draw: The Galadhrim’s Greeting
Play: The Galadhrim’s Greeting
Staging: Wainrider, Wainrider, Morguldun, WitchKing Active Location: -
Quest: Sacrifice Eleanor
Rivendel Minstrel, Eowyn, Northern Tracker, Lorien Guide, [8 Will + 1 progress on Morguldun]
Encounter: Cut Off [5Threat], Discard Erebor Hammer Smith
3 Progress, completing stage 3
Travel: -
Engagement: -
Combat: -
Gleowine & Beravor: Striders Path, Forest Snare & Northern Tracker
Threat: 25
I begin to see the trap I have stumbled into. The sacrifice requirement for the stage means I have to push through on this turn. I sacrifice Eleanor without a second thought. She has literally been as useful as a Wandering Took in the game thus far. She got me through the first turn, but hasn’t done anything beyond that. At least my threat looks low. I have now drawn thirty cards and not found what I need. I am starting to think that two PoLs are the bottom cards in my deck.
Turn 10
Resources: beravor [2], Eleanor [1], Eowyn [1]
Draw: Protector of Lorien
Play: Protector of Lorien on Eowyn
Staging: Wainrider, Wainrider, Morguldun, Witch King Active Location: -
Quest: Rivendel Minstrel, Northern Tracker, Eowyn [4 Will + 1 progress on Morguldun]
Encounter: Dark Pursuit [13Threat], cancel with A test of will
Discard Song of Wisdom (x2), Lore of Imladris (x3), Striders Path (x2) Forest Snare, Northern Tracker
0 Progress
Travel: -
Engagement: Engage Witch King
Combat: Witch King attacks, Lorien Guide Defends, Mass at Osgilith Shadow Card, Guide Dies
Gain 3 Threat
Gleowine & Beravor: Self Preservation, Rivendell Minstrell, Lorien Guide
Threat: 29
Protector of Lorien! However, I hadn’t wrapped my head around just how awful the Witchking was. If I had engaged him last turn, I would now be riding back home to Minas Tirath. As it stands, I have to slough 9 cards just to keep from failing my quest. I engage the Nazghul Lord. Since I don’t plan on travelling, the guide is the first to face his wrath.
Turn 11
Resources: beravor [2], Eleanor [2], Eowyn [2]
Draw: Hasty Stroke
Gleowine & Beravor: Daughter of Nimrodel Unexpected Courage, Dwarven Tomb
Play: The Galadhrim’s Greeting
Staging: Wainrider, Wainrider, Morguldun Active Location: -
Quest: Rivendel Minstrel, Northern Tracker, Eowyn, [7 Will + 1 progress on Morguldun, clearing it]
Encounter: Ruins of Osgilith [5 Threat]
Play: The Galadhrim’s Greeing
Discard 13 of 15 Cards
15 Progress
Sure… now I draw UC. In retrospect, reducing threat was yet another poor decision. It worked out, but I would have been furious if I need that extra willpower that I could have gotten from playing unexpected courage, or Stand & fight.
Overall, it was a very fun scenario. I doubt I will enjoy the same success on subsequent play throughs. I was never badly burned on my early gambles, and I drew what I needed to overcome some bad mistakes (though, in that many draws, I should find the cards I need). I certainly know that I will be better prepared next time through and won’t fall into the same traps.
!