Glorifindel Art (deck for solo).

By Glaurung, in The Lord of the Rings: The Card Game

silverhand77 said:

Bohemond said:

can you snare the hunters and leave them to rot?

I have sometimes, but firstly you have to take at least one hit which can result in hero loss and also they still get shadow cards dealt to them every attack phase which have to be resolved, granted not all of the have an effect but there are some that can sting.

You must to understand how to play with this deck. Yes you must to snare Hunters. There is 3 snares in the deck so you can get tnem easy.

With Matton you must draw the cards quite easy and you must travel every turn!!!! This is important!!! Every turn!!!

You have warning on Eleanor. She can keep Hunter easy she just get 1damage and Glor healed straight away. when you get MAp Maker you can quest very fast and effective.

Actually u get Emyn Muil and add 2 Rohhirim Finest and Gildor also help for questing.

Also very good combo with Matton and Rohhirim Finest. I love it.

Glaurung said:

silverhand77 said:

Bohemond said:

can you snare the hunters and leave them to rot?

I have sometimes, but firstly you have to take at least one hit which can result in hero loss and also they still get shadow cards dealt to them every attack phase which have to be resolved, granted not all of the have an effect but there are some that can sting.

You must to understand how to play with this deck. Yes you must to snare Hunters. There is 3 snares in the deck so you can get tnem easy.

With Matton you must draw the cards quite easy and you must travel every turn!!!! This is important!!! Every turn!!!

You have warning on Eleanor. She can keep Hunter easy she just get 1damage and Glor healed straight away. when you get MAp Maker you can quest very fast and effective.

Actually u get Emyn Muil and add 2 Rohhirim Finest and Gildor also help for questing.

Also very good combo with Matton and Rohhirim Finest. I love it.

I understand what you mean and I would travel every turn if it was possible, I'm just getting too much threat to deal with early on and even if you have map maker you need steward and song on Eleanor to make it work properly. I can see that the deck will work, but in my experience its not very consistent. I'm getting Emyn Muil later on today, We'll see what happens then. Right now though I'm building Bohemond's deck to see how that goes :)

silverhand77 said:

Bohemond said:

can you snare the hunters and leave them to rot?

I have sometimes, but firstly you have to take at least one hit which can result in hero loss and also they still get shadow cards dealt to them every attack phase which have to be resolved, granted not all of the have an effect but there are some that can sting.

No, these Shadow Cards don't resolve. They get the cards, yes. But the "resove a shadowcard"-step is part of the attack-step of the game (which they can't take due to the snare. the snare cancels the whole attack step for the snared enemy).

Before the attack step: deal shadow cards (applies for the snared hunters)

In the attack step: resolve shadow cards (doesn't apply)

After (all) attack step(s): discard all shadow cards (applies)

So they actually do nothing :)

Doom1502 said:

silverhand77 said:

Bohemond said:

can you snare the hunters and leave them to rot?

I have sometimes, but firstly you have to take at least one hit which can result in hero loss and also they still get shadow cards dealt to them every attack phase which have to be resolved, granted not all of the have an effect but there are some that can sting.

No, these Shadow Cards don't resolve. They get the cards, yes. But the "resove a shadowcard"-step is part of the attack-step of the game (which they can't take due to the snare. the snare cancels the whole attack step for the snared enemy).

Before the attack step: deal shadow cards (applies for the snared hunters)

In the attack step: resolve shadow cards (doesn't apply)

After (all) attack step(s): discard all shadow cards (applies)

So they actually do nothing :)

I disagree, can you show me in the rules or official FAQ where it says they don't resolve?

"Resolving Enemy Attacks

When resolving enemy attacks, the players follow these
4 steps, in order. Players may play event cards and take
actions at the end of each step.

1. Choose an enemy. The first player chooses which
attack (among the enemies to which he is engaged) to
resolve first.

(snip)

3. Resolve shadow effect. The active player flips that
enemy’s shadow card faceup and resolves any shadow
effect that card might have." (p. 18)

Firstly note that you do those steps in order. Second, you cannot choose a Forest Snared Enemy in step #1 since it cannot attack, so its attack is never resolved. Are you still resolving Shadow Cards for Enemies you use Feint (can't attack) on?

Yeah, that one is super official, Snared and Feinted enemies get shadow cards but they never resolve.

Dam said:

"Resolving Enemy Attacks

When resolving enemy attacks, the players follow these
4 steps, in order. Players may play event cards and take
actions at the end of each step.

1. Choose an enemy. The first player chooses which
attack (among the enemies to which he is engaged) to
resolve first.

(snip)

3. Resolve shadow effect. The active player flips that
enemy’s shadow card faceup and resolves any shadow
effect that card might have." (p. 18)

Firstly note that you do those steps in order. Second, you cannot choose a Forest Snared Enemy in step #1 since it cannot attack, so its attack is never resolved. Are you still resolving Shadow Cards for Enemies you use Feint (can't attack) on?

Dam said:

"Resolving Enemy Attacks

When resolving enemy attacks, the players follow these
4 steps, in order. Players may play event cards and take
actions at the end of each step.

1. Choose an enemy. The first player chooses which
attack (among the enemies to which he is engaged) to
resolve first.

(snip)

3. Resolve shadow effect. The active player flips that
enemy’s shadow card faceup and resolves any shadow
effect that card might have." (p. 18)

Firstly note that you do those steps in order. Second, you cannot choose a Forest Snared Enemy in step #1 since it cannot attack, so its attack is never resolved. Are you still resolving Shadow Cards for Enemies you use Feint (can't attack) on?

Yes because they still get dealt a shadow card. It seems illogical to deal a shadow card just to discard it. You might as well just discard it straight away if you are going to do that. I understand how you're reading the rules for the attack step but it doesn't say to discard it. it only says that the shadow card is discarded if the enemy leaves play. Therefore because the enemy doesn't leave play and I can't find an official ruling that says otherwise, I resolve the effect if it is resolvable. And before you respond, I'm also aware that is says "At the end of the combat phase, discard all shadow cards that were dealt this round" It doesn't say they don't get resolved. I know that it doesn't say they do either, but as I said, the card gets dealt so it stands to reason that unless it is cancelled by a legitimate card effect (ie one that says cancel shadow effect...) and it can resolve, it does.

Posting a session log of this deck against Hunt for Gollum. With luck, it will give you some tips on how to make the deck work.

Heroes: Glorfindel, Theodred, Eleanor Threat: 28

Initial Draw: Steward of Gondor , Dunedain Mark, A test of Will, Protector of Lorien, Dunedain Warning, The Galadhrim's Greeting

Setup: Misty Mountain Goblins

Turn 1
Resources: Glorfindel [1], Theodred [1], Eleanor [1]
Draw: A Test of Will
Play: Dunedain Mark on Glorfindel
Staging: Misty Mountain Goblins
Quest: Theodred [1 Will and one resource to Theodred]
Encounter: River Ninglor [4 Threat]
0 Progress – Gain 3 Threat
Travel: River Ninglor
Engagement: Engage Misty Mountain Goblins
Combat: Misty Mountain Goblins Attack, Eleanor Defends, Misty Mounttain Goblins shadow card, 1 damage to Eleanor
Glorfindel Attacks Misty Mountain Goblins, Killing them
Threat: 32

Turn 2
Resources: Glorfindel [2], Theodred [2], Eleanor [2]
Draw: Lore of Imladris
Play: Steward on Eleanor
Staging: - Active Location: River Ninglor
Quest: Theodred and Glorfidnel [4 Will and one resource to Glorfindel]
Encounter: Massing at Night [0 Threat]
Cancel with a Test of Will
4 Progress, clearing River Ninglor
Draw, Old wives Tale, Enchanted Steam, Gladden Fields, Resolve Old Wives Tale
Travel: -
Engagement: -
Combat: -
Threat: 33

Turn 3
Resources: Glorfindel [3], Theodred [1], Eleanor [6]
Draw: Gleowine
Play: Gleowine, Protector of Lorien on Theodred, and Gladhrim’s Greeting
Staging: - Active Location: -
Quest: Theodred and Glorfidnel [4 Will and one resource to Glorfindel]
Encounter: The Old Ford [1 Threat]
3 Progress on the quest
Draw, Eaves of irkwood, Banks of Anduin, Trecherous Fog, Resolve Trecherous Fog
Travel: The Old Ford
Engagement: -
Combat: -
Gelowine draws: Sneak Attack
Threat: 28

Turn 4
Resources: Glorfindel [3], Theodred [2], Eleanor [6]
Draw: Unexpected Courage
Play: Unexpected Courage on Glorfindel, Dundeain Warning on Eleanor,
Gelowine Draw: Lore of Imladris
Staging: - Active Location: Old Ford
Quest: Theodred and Glorfidnel [4 Will and one resource to Glorfindel]
Encounter: Hunter’s From Mordor [4 Threat]
0 Progress on the quest
Travel: -
Engagement: Engage Hunters from Morodr
Glorfindel heals 1 damage on Eleanor
Combat: Hunters from mordor attack, Eleanor blocks, pursued by shadow shadow, 1 damage to elanor
gleowine returns to hand
Glorfindel attacks hunters, deals 2 damage
Threat: 29

Turn 5
Resources: Glorfindel [4], Theodred [2], Eleanor [7]
Draw: Henamarth Riversong
Play: Henamarth Riversong, Gelowine
Gleowine Draw: Radagast
Play: Radagast
Staging: - Active Location: Old Ford
Quest: Theodred, and Glorfidnel [4 Will and one resource to Glorfindel]
Encounter: The East Bank[3 Threat], discard Lore of Imladris for +1 Will
2 Progress, clearing the old Ford, Theodred Grab signs
Reval Signs, Misty Mountain goblins, Eaves of Mirkwood, Resolve Eaves
Travel: The East bank
Engagement: Glorfindel heals 1 damage on Eleanor
Combat: Hunters from mordor attack, Eleanor blocks, Eastern Crows shadow , 2 damage to eleanor
Glorfindel, Radagast, Henamarth attack hunter, killing it
Threat: 30

Turn 6
Resources: Glorfindel [2], Theodred [3], Eleanor [5]
Draw: Unexpected Courage
Gleowine Draw: Longbeard Map-Maker
Play: Unexpected Courage on Eleanor
Staging: Eaves of Mirkwood Active Location: The East Bank
Quest: Theodred, Radagast, Eleanor, and Glorfidnel [7 Will and one resource to Glorfindel]
Encounter: Goblin Scaveners (discard Sneak Attack) [4 Threat]
3 Progress, clearing theThe East bank
Reval Eaves of Mirkwood, Gladden Fields, the West Bank, resolve eaves of mirkwood
Travel: Eaves of Mirkwood
Engagement: Engage Scavengers
Glorfindel heals 1 damage on Eleanor
Combat: Scavengers attack, Eleanor blocks, Evil Storm Shadow shadow
Glorfindel kills scavengers
Henmarth Peeks: Evil Storm
Threat: 31

Turn 7
Resources: Glorfindel [3], Theodred [4], Eleanor [6]
Draw: Celebrain’s Stone
Gleowine Draw: The Galadhrim’s Greeting
Play: Celebrain’s Stone on Theodred, Long bear Map maker, The Galadhrim’s Greeting
Staging: Eaves of Mirkwood Active Location: Eaves of Mirkwood
Quest: Theodred, Radagast, Eleanor, Map Maker, and Glorfidnel [10 Will and one resource to Glorfindel]
Encounter: Evil Storm [2 Threat]
8 Progress, clearing Eaves of Mirkwood and Quest 1B
Revel Hunters from mordor, Orc Horse Thieves, Treacherous Fog. Resolve treacherous fog
Travel: Eaves of Mirkwood
Engagement: -
Combat: -
Threat: 26

Turn 8
Resources: Glorfindel [1], Theodred [3], Eleanor [6]
Draw: Dunedain Warning
Gleowine Draw: A Burnign Brand
Play: Dunedain Warning on Eleanor
Staging: - Active Location: Eaves of Mirkwood
Quest: Reveal River ninglor and flase lead, resolve river ninglor
Theodred, Radagast, Eleanor, Map Maker, Henemarth and Glorfidnel [11 Will and one resource to Glorfindel]
Encounter: Eastern Crows and Old Rives Tale [3 Threat]
discard , Lore of Imladris, Sneak attack and Burning brand for +3 will
Spend one resource from glorfidnel for +1 will
12 Progress, clearing Eaves of Mirkwood and Quest 2B
Travel: River Ninglor
Engagement: Engage Eastern Crows
Combat: Eastern Crows attacks Eleanor, the west bank shadow, no damage
Glorfindel kills eastern Crows
Threat: 27

Turn 9
Resources: Glorfindel [1], Theodred [3], Eleanor [9]
Draw: Lore of Mialdris
Gleowine Draw: Longbeard Map-maker
Play: -
Staging: - Active Location: River Ninglor
Quest: Theodred, Radagast, Eleanor, Map Maker, Henemarth and Glorfidnel [11 Will and one resource to Glorfindel]
Encounter: Goblin Scavengers, discard song of wisdom [2 Threat]
discard , Lore of Imladris, and map maker (+2 will
Spend one resource from glorfidnel for +1 will
13 Progress, clearing River Ninglor and Quest 3B

Bohemond said:

Posting a session log of this deck against Hunt for Gollum. With luck, it will give you some tips on how to make the deck work.

Heroes: Glorfindel, Theodred, Eleanor Threat: 28

Initial Draw: Steward of Gondor , Dunedain Mark, A test of Will, Protector of Lorien, Dunedain Warning, The Galadhrim's Greeting

Setup: Misty Mountain Goblins

Turn 1
Resources: Glorfindel [1], Theodred [1], Eleanor [1]
Draw: A Test of Will
Play: Dunedain Mark on Glorfindel
Staging: Misty Mountain Goblins
Quest: Theodred [1 Will and one resource to Theodred]
Encounter: River Ninglor [4 Threat]
0 Progress – Gain 3 Threat
Travel: River Ninglor
Engagement: Engage Misty Mountain Goblins
Combat: Misty Mountain Goblins Attack, Eleanor Defends, Misty Mounttain Goblins shadow card, 1 damage to Eleanor
Glorfindel Attacks Misty Mountain Goblins, Killing them
Threat: 32

Turn 2
Resources: Glorfindel [2], Theodred [2], Eleanor [2]
Draw: Lore of Imladris
Play: Steward on Eleanor
Staging: - Active Location: River Ninglor
Quest: Theodred and Glorfidnel [4 Will and one resource to Glorfindel]
Encounter: Massing at Night [0 Threat]
Cancel with a Test of Will
4 Progress, clearing River Ninglor
Draw, Old wives Tale, Enchanted Steam, Gladden Fields, Resolve Old Wives Tale
Travel: -
Engagement: -
Combat: -
Threat: 33

Turn 3
Resources: Glorfindel [3], Theodred [1], Eleanor [6]
Draw: Gleowine
Play: Gleowine, Protector of Lorien on Theodred, and Gladhrim’s Greeting
Staging: - Active Location: -
Quest: Theodred and Glorfidnel [4 Will and one resource to Glorfindel]
Encounter: The Old Ford [1 Threat]
3 Progress on the quest
Draw, Eaves of irkwood, Banks of Anduin, Trecherous Fog, Resolve Trecherous Fog
Travel: The Old Ford
Engagement: -
Combat: -
Gelowine draws: Sneak Attack
Threat: 28

Turn 4
Resources: Glorfindel [3], Theodred [2], Eleanor [6]
Draw: Unexpected Courage
Play: Unexpected Courage on Glorfindel, Dundeain Warning on Eleanor,
Gelowine Draw: Lore of Imladris
Staging: - Active Location: Old Ford
Quest: Theodred and Glorfidnel [4 Will and one resource to Glorfindel]
Encounter: Hunter’s From Mordor [4 Threat]
0 Progress on the quest
Travel: -
Engagement: Engage Hunters from Morodr
Glorfindel heals 1 damage on Eleanor
Combat: Hunters from mordor attack, Eleanor blocks, pursued by shadow shadow, 1 damage to elanor
gleowine returns to hand
Glorfindel attacks hunters, deals 2 damage
Threat: 29

Turn 5
Resources: Glorfindel [4], Theodred [2], Eleanor [7]
Draw: Henamarth Riversong
Play: Henamarth Riversong, Gelowine
Gleowine Draw: Radagast
Play: Radagast
Staging: - Active Location: Old Ford
Quest: Theodred, and Glorfidnel [4 Will and one resource to Glorfindel]
Encounter: The East Bank[3 Threat], discard Lore of Imladris for +1 Will
2 Progress, clearing the old Ford, Theodred Grab signs
Reval Signs, Misty Mountain goblins, Eaves of Mirkwood, Resolve Eaves
Travel: The East bank
Engagement: Glorfindel heals 1 damage on Eleanor
Combat: Hunters from mordor attack, Eleanor blocks, Eastern Crows shadow , 2 damage to eleanor
Glorfindel, Radagast, Henamarth attack hunter, killing it
Threat: 30

Turn 6
Resources: Glorfindel [2], Theodred [3], Eleanor [5]
Draw: Unexpected Courage
Gleowine Draw: Longbeard Map-Maker
Play: Unexpected Courage on Eleanor
Staging: Eaves of Mirkwood Active Location: The East Bank
Quest: Theodred, Radagast, Eleanor, and Glorfidnel [7 Will and one resource to Glorfindel]
Encounter: Goblin Scaveners (discard Sneak Attack) [4 Threat]
3 Progress, clearing theThe East bank
Reval Eaves of Mirkwood, Gladden Fields, the West Bank, resolve eaves of mirkwood
Travel: Eaves of Mirkwood
Engagement: Engage Scavengers
Glorfindel heals 1 damage on Eleanor
Combat: Scavengers attack, Eleanor blocks, Evil Storm Shadow shadow
Glorfindel kills scavengers
Henmarth Peeks: Evil Storm
Threat: 31

Turn 7
Resources: Glorfindel [3], Theodred [4], Eleanor [6]
Draw: Celebrain’s Stone
Gleowine Draw: The Galadhrim’s Greeting
Play: Celebrain’s Stone on Theodred, Long bear Map maker, The Galadhrim’s Greeting
Staging: Eaves of Mirkwood Active Location: Eaves of Mirkwood
Quest: Theodred, Radagast, Eleanor, Map Maker, and Glorfidnel [10 Will and one resource to Glorfindel]
Encounter: Evil Storm [2 Threat]
8 Progress, clearing Eaves of Mirkwood and Quest 1B
Revel Hunters from mordor, Orc Horse Thieves, Treacherous Fog. Resolve treacherous fog
Travel: Eaves of Mirkwood
Engagement: -
Combat: -
Threat: 26

Turn 8
Resources: Glorfindel [1], Theodred [3], Eleanor [6]
Draw: Dunedain Warning
Gleowine Draw: A Burnign Brand
Play: Dunedain Warning on Eleanor
Staging: - Active Location: Eaves of Mirkwood
Quest: Reveal River ninglor and flase lead, resolve river ninglor
Theodred, Radagast, Eleanor, Map Maker, Henemarth and Glorfidnel [11 Will and one resource to Glorfindel]
Encounter: Eastern Crows and Old Rives Tale [3 Threat]
discard , Lore of Imladris, Sneak attack and Burning brand for +3 will
Spend one resource from glorfidnel for +1 will
12 Progress, clearing Eaves of Mirkwood and Quest 2B
Travel: River Ninglor
Engagement: Engage Eastern Crows
Combat: Eastern Crows attacks Eleanor, the west bank shadow, no damage
Glorfindel kills eastern Crows
Threat: 27

Turn 9
Resources: Glorfindel [1], Theodred [3], Eleanor [9]
Draw: Lore of Mialdris
Gleowine Draw: Longbeard Map-maker
Play: -
Staging: - Active Location: River Ninglor
Quest: Theodred, Radagast, Eleanor, Map Maker, Henemarth and Glorfidnel [11 Will and one resource to Glorfindel]
Encounter: Goblin Scavengers, discard song of wisdom [2 Threat]
discard , Lore of Imladris, and map maker (+2 will
Spend one resource from glorfidnel for +1 will
13 Progress, clearing River Ninglor and Quest 3B

Very good man. This right way to play this deck. But 1 thing i dont understand how you can get Orc horse thieves on 7 turn from encounter deck??? They dont belong to this quest..........

Those orcs get everywhere. No idea how they escape the Emin Muil box. Ah well, at least it didn't impact the game.

Also, should I have taken a mulligan? I wasn't sure about the starting hand.

No, I would've kept it too.

It goes against all of my instincts to keep a hand with no allies, but I suppose it makes sense with an attachment heavy deck like this one.

Steward man this is a key card. Starting hand with Steward is really ok. Is really important card.

silverhand77 said:

Dam said:

[...]

Firstly note that you do those steps in order. Second, you cannot choose a Forest Snared Enemy in step #1 since it cannot attack, so its attack is never resolved. Are you still resolving Shadow Cards for Enemies you use Feint (can't attack) on?

Yes because they still get dealt a shadow card. It seems illogical to deal a shadow card just to discard it. You might as well just discard it straight away if you are going to do that. I understand how you're reading the rules for the attack step but it doesn't say to discard it. it only says that the shadow card is discarded if the enemy leaves play. Therefore because the enemy doesn't leave play and I can't find an official ruling that says otherwise, I resolve the effect if it is resolvable. [...]

Hi Silverhand,

regarding the shadow cards-issue: A card with a shadow effect has the shadow trigger, but when does the effect resolve? Since it's no "when revealed" effect, it doesn't resolve on revealing, or in any other way by itself. The rulebook defines the time of resolution: In the Combat phase, step 3 of "resolving enemy attacks". (Dam already quoted it). Since step 3 is only "executed" for an enemy attacking you, shadow effects don't get resolved for enemies currently not attacking you (e.g. due to Feint or Forest Snare). That such a shadow card remains pretty much useless on the enemy and is discarded like all other shadow cards has nothing to do with if the shadow effect actually resolves.

Or if you still don't agree to that line of reasoning, perhaps this rules quotation is more convincing :-) Page 23, regarding Shadow effects: "Shadow effects only resolve when the card is dealt to an attacking enemy during combat". So if an enemy's not attacking (-> Feint, Forest Snare), its shadow card doesn't resolve.

Greetings!

Pete

HilariousPete said:

silverhand77 said:

Dam said:

[...]

Firstly note that you do those steps in order. Second, you cannot choose a Forest Snared Enemy in step #1 since it cannot attack, so its attack is never resolved. Are you still resolving Shadow Cards for Enemies you use Feint (can't attack) on?

Yes because they still get dealt a shadow card. It seems illogical to deal a shadow card just to discard it. You might as well just discard it straight away if you are going to do that. I understand how you're reading the rules for the attack step but it doesn't say to discard it. it only says that the shadow card is discarded if the enemy leaves play. Therefore because the enemy doesn't leave play and I can't find an official ruling that says otherwise, I resolve the effect if it is resolvable. [...]

Hi Silverhand,

regarding the shadow cards-issue: A card with a shadow effect has the shadow trigger, but when does the effect resolve? Since it's no "when revealed" effect, it doesn't resolve on revealing, or in any other way by itself. The rulebook defines the time of resolution: In the Combat phase, step 3 of "resolving enemy attacks". (Dam already quoted it). Since step 3 is only "executed" for an enemy attacking you, shadow effects don't get resolved for enemies currently not attacking you (e.g. due to Feint or Forest Snare). That such a shadow card remains pretty much useless on the enemy and is discarded like all other shadow cards has nothing to do with if the shadow effect actually resolves.

Or if you still don't agree to that line of reasoning, perhaps this rules quotation is more convincing :-) Page 23, regarding Shadow effects: "Shadow effects only resolve when the card is dealt to an attacking enemy during combat". So if an enemy's not attacking (-> Feint, Forest Snare), its shadow card doesn't resolve.

Greetings!

Pete

I've re-read the rules and official FAQ, and I think I'm wrong. One reason I have come up with for dealing a shadow card to a snared enemy is that it is possible to be forced to discard the snare due to a shadow effect from a different attack. At that point I can see that the snared creature would then be free to attack and therefore a shadow card would be needed. I have to admit though, If that were to actually happen it would royally suck. :)

silverhand77 said:

I've re-read the rules and official FAQ, and I think I'm wrong. One reason I have come up with for dealing a shadow card to a snared enemy is that it is possible to be forced to discard the snare due to a shadow effect from a different attack. At that point I can see that the snared creature would then be free to attack and therefore a shadow card would be needed. I have to admit though, If that were to actually happen it would royally suck. :)

Oh right, I wasn't aware of the possibility of a Forest Snared enemy + Forest Spider on another enemy. Yes, that would be really nasty!

(Ah, just to be sure, cause I'm not certain - has it been understandable, that I don't resolve the shadow effect of a card dealt to a Snared enemy, but that I still deal the shadow card to the enemy, remaining useless (if it is not for an unlucky Forest Spider) ?)

HilariousPete said:

silverhand77 said:

I've re-read the rules and official FAQ, and I think I'm wrong. One reason I have come up with for dealing a shadow card to a snared enemy is that it is possible to be forced to discard the snare due to a shadow effect from a different attack. At that point I can see that the snared creature would then be free to attack and therefore a shadow card would be needed. I have to admit though, If that were to actually happen it would royally suck. :)

Oh right, I wasn't aware of the possibility of a Forest Snared enemy + Forest Spider on another enemy. Yes, that would be really nasty!

(Ah, just to be sure, cause I'm not certain - has it been understandable, that I don't resolve the shadow effect of a card dealt to a Snared enemy, but that I still deal the shadow card to the enemy, remaining useless (if it is not for an unlucky Forest Spider) ?)

Yes, I have understood :)

Good to see you have come to a proper agreement. Things are always settled right when both sides act nicely (well, almost always perhaps).

Yes, there are cards that get rid of attachments, I think we shall see more of such nastiness in the latter expansions. First we have got Eyes of the Forest that rids you of events, then Cut Off that rids you off enemies in hand, I am sure much more of that nature is to come.

lleimmoen said:

Good to see you have come to a proper agreement. Things are always settled right when both sides act nicely (well, almost always perhaps).

Yes, there are cards that get rid of attachments, I think we shall see more of such nastiness in the latter expansions. First we have got Eyes of the Forest that rids you of events, then Cut Off that rids you off enemies in hand, I am sure much more of that nature is to come.

Thank you :) I don't consider myself to an unreasonable person. I will argue strongly if I believe I'm right, but that doesn't mean I dismiss other people's opinions and interpretations out of hand, I always go back to the rules and official FAQ and do my best to understand. And as I've said before, I don't always get it right but I'm willing to admit that I'm wrong if I feel that I am. :)

silverhand77 said:

lleimmoen said:

Good to see you have come to a proper agreement. Things are always settled right when both sides act nicely (well, almost always perhaps).

Yes, there are cards that get rid of attachments, I think we shall see more of such nastiness in the latter expansions. First we have got Eyes of the Forest that rids you of events, then Cut Off that rids you off enemies in hand, I am sure much more of that nature is to come.

Thank you :) I don't consider myself to an unreasonable person. I will argue strongly if I believe I'm right, but that doesn't mean I dismiss other people's opinions and interpretations out of hand, I always go back to the rules and official FAQ and do my best to understand. And as I've said before, I don't always get it right but I'm willing to admit that I'm wrong if I feel that I am. :)

Good life position. You are honest.

After i got Emyn Muil Pack i change a deck a bit. Actually In this new form deck play more stable. I love the combo Finest with Matton and Gildor is realy powerful elf ally. Radagast is still mostly for Rhosgobel.

The most difficult quest is Rhosgobel for this deck. Really depend on luck and draw. Still didn have a chance try against Osgiliath. Hope soon.

Total Cards (50)

Hero (3)
Eleanor (Core) x1
Glorfindel (Core) x1
Theodred (Core) x1

Ally (13)

Radagast (AJTR) x1

Rohhirim Finest (HOEM) x3
Gandalf (Core) x3
Haldir of Lorien (AJtR) x2
Gildor (HOEM) x1
Longbeard Map-Maker (CatC) x3
Gleowine (Core) x2

Attachment (25)
A Burning Brand (CatC) x2
Ancient Mathom (AJtR) x3
Celebrian's Stone (Core) x2
Dunedain Mark (THfG) x2
Dunedain Warning (CatC) x2
Forest Snare (Core) x3
Protector of Lorien (Core) x2
Song of Wisdom (CatC) x3
Steward of Gondor (Core) x3
Unexpected Courage (Core) x2

Event (12)
A Test of Will (Core) x2
Lore of Imladris (Core) x3
Sneak Attack (Core) x3
The Galadhrim's Greeting (Core) x3