Hi, here my DE mill deck. Haven“t tested it much, but it discards both hand and deck of the opponent. As for combat or other defence its more of taking the hits and survive until opponent draws out of cards then winning by burning my enemy's zones.
Now with the Preview of the spawn of kintearer card I am wondering what would be better. This deck or changing it to more deck descarding (so less hand discarding) and add Spawn + couple of cavalry units. That would make the deck a lot tougher I think in combat and makes the opponent draw out of cards much quicker with couple of cavalry units. On the other hand, it makes your starting hands worse because of more expensive units. So what would you people think? And any feedback just on this deck as well would be very welcome as well:)
3 Walking Sacrifice
3 Witchbrew
3 Bladewind
3 Entropy
3 Caught the Scent
3 Dark Abyss
2 Harpies
2 Infiltrate!
3 Shades
3 Sorceress Convent
3 Vanguard of Woe
3 Witch Hag
3 Anointed Cauldron
3 Bathe in the Cauldron
2 Beastlord Rakarth
3 Frenzied Witch Elf
3 Helbane's Raiders
3 Disciple of Malekith
#51
25 units, 12 support, 12 tactics and 2 quest cards