I know I ask a lot of questions regarding character builds, and it could be getting annoying by now, but I have what i think I can refer to as the last one, for a while anyway. For the GM's reading, how do you usually choose to build your critical NPC's? Do you just flip through the book, grab all the bits you want them to have, and say good, or do you build them like a characer would be built, having so many points, and spending them in succession, so that you don't have some character that is overpowered? I ask because one of my favorite NPC's is Malaki Vess, from the Ascension book, and I want to make a Governor-Militant like him, but I don't know if they just gave him the pieces to work, or if they said "Well, he'll have 8 ranks of Guardsman, following the Commander path, and then X ranks of Judge/Storm Trooper/whatever Ascended class is best for inspirational leadership". The fact that characters don't give their class/level/rank has always bugged me. If I wanted to build something like him, something very similar to Governor-Miliatant Lukas Alexander from DoW:DC, would one suggest just giving him what he needs to be believable, or slow-build level by level?
As always, thanks for any assistance, and have a good one.

), but he still shouldn't be too powerful for a group, if they needed to fight him, and he has been close to death at least once, defending his outpost from Orks (it's where he got his special respiration system, after a week in a coma). Here he is, one Governor-Militant Markus Krueger: