I'm running a play-by-post game on a forum elsewhere, and this is my first game I'm GMing.
That said, because of the way the game works, I'd rather try and keep (at least initially) the adventure I've chosen from the book to run so that they aren't poking ahead in their respective books too early. So what I've decided to do is to brief them on one adventure, then send them off somehow to my real adventure.
My only question so far though is: How should I effect this sudden change of course? A simple briefing for one, and an interruption demanding their immediate attention without any time to brief/gear up is a bit cliched, but so is the distress call or other redirection notice after going en route to the mission planet.
As a more general question: Just how do -you- all keep your people in the dark in game, beyond simply not telling them certain things?