Kick Decks?

By Ken_Masters, in UFS General Discussion

I was just wondering if anyone had made a deck based of the new cards pertaining to the "Kick" term? I've read through most of the cards and I'm less than impressed for the most part. It seems that the "Punch" cards have much better support and even interaction with each other, but I wanted to see if maybe there is something I'm missing (I've been known to do that from time to time). I love the idea of being rewarded for the type of attack you are running, reminds me of when I ran my Block one Ken Punch deck with combination of blows...lol. Good times.

The only kick card that really stood out to me was Heavenly Phoenix Dancing Stomp. It seems to be pretty awesome and probably the back bone to the Kick decks. But are there any other cards that are note worthy?

Thanks for the feedback in advance.

I think that Swooper Kick is a must for any kick deck. At a 4 diff. it's not to hard to string them out. They also have a 3cc. it's stats are also solid:3H4. It also has a +2L block on it. The enhace is what makes it a must: If this attack deals damage the kick attack you play gets +2 damage. Since they are a high kick attack they also benefit from HPDS' enhance.

My Chun li deck is based around kicks for her enhance its a lot of fun .

I just recently made a chaos/ good kick deck off of Kim. It has a chaos foundation, asset base with a good attack and action base. I'm using Swooper, Lynx tail, heavenly Phoenix kick stomp, and Kims neck crunch I know its not a kick but its still a good throw.

The basic problem with Kick decks is this : They are not getting support. Oh, sure, you're telling me that there's support right now, but anyone who's tried running a Kick deck before set 11 will tell you the following : You will NOT see any support for kick decks in the future, and if you do, it won't be in the right symbols.

Don't forget Harness your Chi doesn't rotate, kick fans!

I thought it had a 4 point shuriken?

Soul-Piette.

Do it now.

On a related subject, I've been dying for them to release Kim for ages. Now he's here, and I'm relatively pleased. Certainly not the best character EVER, but he's not terrible, either. His support has decent damage pumping for Good, a symbol which, until now, has never really had any pumps. And they're very cheap, meaning you can inundate the opposition with insanity with ease.

Thanks, Monsieur Hata.

I've made both a Chun-Li (Water/Wind) and a Kyo (Chaos) deck based around kicks which are very fun to play. Kicks don't have the same level of foundation support as punches have but for the most part I think their attacks are stronger.

I made one with HPDS, swooper kick, Crack counter-> Vaulting and fire kick.

Used ibuki to pass the checks, typically if it worked it would start attacking turn 2, draw back up to my handsize and then 3 was typically the kill turn for that little bit of extra dmg.

I've been planning on contructing a chaos kick deck using rising tackle, fire kick and kim's support too.

But in honesty guys, don't limit yourself just to kicks.

They aren't viable enough, i'm afraid.

On good, kims kicks are **** strong. N-type human provides limited hand strip and kims kicks are the only good damage with a 3 check in rotation right now really. Well them and spinning beat which does combo pretty well....

fire kick is awesome, but it's not realy made for a kick deck(it's beter in chaos momentum gen with meat eater). i think none of the keywords with the exception of throw and reversal have good suport. keyword theme decks apear to be a thin of the past even with kim's realease.

Up until Kim, the most effective kick themed decks I've seen were

- Legacy Chun-Li off air/water, with a heavy multiple/reversal theme and Traditional Style

- Legacy Dee Jay off fire, running mostly cheap kicks and Dread Carnivale.

And now Kim is Chaos/Earth/Good.

I have to agree with Hatman: when support does come down the line, it's not in the right symbols.

This is actually one of my biggest peeves about the way UFS was handled:

Original idea behind resource symbols? They thought about doing cards based around fighting styles, but making only "Karate" cards or "Boxing" cards would leave characters like Voldo (with their own wack-ass style) with no support. So they abstracted and generalized, as they should have, and created the broader resource symbols instead.

Now a single resource symbol isn't associated with a single style. BUT, a given style should be associated with a primary resource symbol, and perhaps a couple secondaries. All Shotokan fighters should have a symbol in common (and they do: Void). Wrestlers should have a symbol in common (this is usually either Void or Earth so far, but there hasn't been consistency). Boxers should have a symbol in common (this looked like it would be All, but there hasn't been complete consistency). Ninjas should have a symbol in common (this has been mostly Evil, but no real consistency). Pirates should have a symbol in common (chaos, so far). Folks with pole-arms should have a symbol in common (seems to be Order, but again, not completely consistent).

Sophitia, Cassandra, and Lizardman should have a symbol in common; they don't.

Fighters who use almost exclusively kicks, or kicks as one of their two primary attacks, should have a symbol in common. They don't.

Weirder fighters don't have to be pigeon-holed with a previous style. Their style can be assigned a symbol.

Now I don't think style should be the only method of symbol choice. Characters have 3 symbols each (in most cases), and I think additional symbols should reflect things like personality, physical characteristics (size, M/F, etc.), and especially how they play in the fighting game (fast pokes, lotsa throws, balanced, slow and heavy-hitter, lotsa dodges/parries, etc.).

The fact that STG focused for a good year and a half on printing Void cards, then for another year and a half on printing Evil cards, didn't help this. I think things are getting better, but I still wish Kim and Chun-Li shared a symbol or two so they could build off each other's support.

ARMed_PIrate said:

Up until Kim, the most effective kick themed decks I've seen were

- Legacy Chun-Li off air/water, with a heavy multiple/reversal theme and Traditional Style

- Legacy Dee Jay off fire, running mostly cheap kicks and Dread Carnivale.

And now Kim is Chaos/Earth/Good.

I have to agree with Hatman: when support does come down the line, it's not in the right symbols.

This is actually one of my biggest peeves about the way UFS was handled:

Original idea behind resource symbols? They thought about doing cards based around fighting styles, but making only "Karate" cards or "Boxing" cards would leave characters like Voldo (with their own wack-ass style) with no support. So they abstracted and generalized, as they should have, and created the broader resource symbols instead.

Now a single resource symbol isn't associated with a single style. BUT, a given style should be associated with a primary resource symbol, and perhaps a couple secondaries. All Shotokan fighters should have a symbol in common (and they do: Void). Wrestlers should have a symbol in common (this is usually either Void or Earth so far, but there hasn't been consistency). Boxers should have a symbol in common (this looked like it would be All, but there hasn't been complete consistency). Ninjas should have a symbol in common (this has been mostly Evil, but no real consistency). Pirates should have a symbol in common (chaos, so far). Folks with pole-arms should have a symbol in common (seems to be Order, but again, not completely consistent).

Sophitia, Cassandra, and Lizardman should have a symbol in common; they don't.

Fighters who use almost exclusively kicks, or kicks as one of their two primary attacks, should have a symbol in common. They don't.

Weirder fighters don't have to be pigeon-holed with a previous style. Their style can be assigned a symbol.

Now I don't think style should be the only method of symbol choice. Characters have 3 symbols each (in most cases), and I think additional symbols should reflect things like personality, physical characteristics (size, M/F, etc.), and especially how they play in the fighting game (fast pokes, lotsa throws, balanced, slow and heavy-hitter, lotsa dodges/parries, etc.).

The fact that STG focused for a good year and a half on printing Void cards, then for another year and a half on printing Evil cards, didn't help this. I think things are getting better, but I still wish Kim and Chun-Li shared a symbol or two so they could build off each other's support.

that is the one thing i miss about block 1. it seemed like there was more theme back then.

So all the "Kick" attacks are awesome and work really well together, but the foundations/actions/assets that should go with them seem to not complement the attacks as well as we would like. That's kinda what I was thinking because I kept reading the attacks and realized that alot of the "Kick" attacks had Chaos on them, but I couldn't really find any foundations that were equally awesome and in the same spirit of a themed "Kick" deck. I'll probably give it a try anyways, I'm a sucher for themes in decks.

harness your chi is about it.

trane said:

fire kick is awesome, but it's not realy made for a kick deck(it's beter in chaos momentum gen with meat eater). i think none of the keywords with the exception of throw and reversal have good suport. keyword theme decks apear to be a thin of the past even with kim's realease.


ARMed_PIrate said:

I have to agree with Hatman: when support does come down the line, it's not in the right symbols.

It's sad, but it's true. I've tried to do kick decks before, hell, I even brought one to the ECC (which failed miserably), but the deck archetype is not supported. In fact, this is the first iteration of support since the last Chun-Li we saw, which means it never got support throughout the entire year. Water was generally accepted to be the Kick symbol, what with Chun-Li and Dee Jay having the only kick support I remember, and Water being the only symbol in common. Let's look at the kickers from Block 3 -

Chae : All/Earth/Fire (WAT!?)
Chun-Li : Air/Void/Water (A symbol spread I'm starting to really hate, same with Air/Chaos/Water)
Kim : Chaos/Earth/Good

The fact that Kim shares only one symbol with his protégé is thematically bad, but we'll skip that because Chae does not even have any sort of redeeming support for Kicks. At all. I checked.

So that leaves Chun and Kim who share absolutely no symbols together. This'd bring me to another point about the last two iterations of Zangief having absolutely nothing to do with Throws but this isn't this topic's goal.

Anyway, good luck with your Kick decks. I've been disappointed too much by the archetype to even try it nowadays.

I think with Kim's two kicks (HPDS and Sweeper Kick), Crack Counter -> Vaulting, and when we get it, Enkindu the Valient, Chaos (and Earth too) will have a really solid kick base that can all go off of HPDS E:

There aren't that many character's who support kicks, and there aren't that many foundations that support kicks. But I think if you use just base aggro cards off of a symbol (or hybrid cards) you could probably make a solid kick death. For me personally, if I was making a block 3 kick deck. I'd run my attack base as the one above (with 3x HPDS and Enkindu the Valient) and then run a Chaos/Water base as my foundations (so that I can always play Harness Your Chi and Soul of Ling-Sheng Su. and then splatter in a few awesome cards like Program Malfunction and Lord of the Makai.

Unfortunately, the character I'm currently thinking of building as a kick deck isn't block 3 legal... Starter Twelve rocks the house as 2 of 4 kicks above get a +2 damage boost, while Enkindu gets the full +3

maybe we will finally get good kick suport when they release a new dj. i have never tried to build a keyword deck (aside from throws) and the only viable one right know is balrog punches as megageese pointed out.

trane said:

maybe we will finally get good kick suport when they release a new dj. i have never tried to build a keyword deck (aside from throws) and the only viable one right know is balrog punches as megageese pointed out.

Street fighter wont be seen for a while Steve said so no DJ stuff unless they are random promos .

As a note - someone took a pass at adding to their tradelist all of the SNK promos (I think SNK4P?) that haven't been released. Interestingly enough, their numbers and quantities happen to coincide with basically every new character from the SNK sets of late (Chae, Kim, Fio, Maxima, Jivatma, and so on). We may be seeing some totally boss promo Kim or Chae that shoots Kicks up to really awesome playability, like new Balrog did for Punches.

MegaGeese said:

As a note - someone took a pass at adding to their tradelist all of the SNK promos (I think SNK4P?) that haven't been released. Interestingly enough, their numbers and quantities happen to coincide with basically every new character from the SNK sets of late (Chae, Kim, Fio, Maxima, Jivatma, and so on). We may be seeing some totally boss promo Kim or Chae that shoots Kicks up to really awesome playability, like new Balrog did for Punches.

punches share symbols, kicks don't.

MegaGeese said:

As a note - someone took a pass at adding to their tradelist all of the SNK promos (I think SNK4P?) that haven't been released. Interestingly enough, their numbers and quantities happen to coincide with basically every new character from the SNK sets of late (Chae, Kim, Fio, Maxima, Jivatma, and so on). We may be seeing some totally boss promo Kim or Chae that shoots Kicks up to really awesome playability, like new Balrog did for Punches.

Promo Jivatma?

HURR HURR STACKING BOSSES.