Calling all Mekboys!! what to do about orky tek

By Darkmittens, in Dark Heresy Gamemasters

so my players after finishing off a chaos warband are now going around the planetary systems looking for missions (immediatly after they deal with a ship mutiny) and i really want to put them up against a fractured ork freeloada crew who crashlanded on some planet or other and are now split up, current idea....

1) The first potential Warboss is the original captian who was overzealous in the quest to stomp up the umies and managed to crash his ships on this world by piloting them too close and into an ambush, now he has a little group of nobz that follow him and he needs some help (essentially i want my players to meet him and either kill him or agree to kill of other warbosses and then kill him)

2) the second one is a Prophet of the WAAAGH!! who stumbled across some artifact or other that has great ruinous power (currently debating, should it be chaos or Eldar in build or orkish??) and now has amassed a good number of boys to his side under the pretext of starting a WAAAAGH that will never end...

3) the third one is a Mek who has taken refuge inside the hulk of the ork ship that crashed on world, and he is also in control of the launch pads for numerous rockets, planetary defense stations and AA guns, now he also has airstrips and other bases and is currently the most powerful tech wise..

firstly is this a good start out for orks, should i make more character in each one??

secondly how bout that artifact and what should it be??

thirdly What goodies can you guys come up with for me to make as weapons for these orks, now i really want each ork clan to have really specific weapons, so i think that the kaptin gets snazzguns and imperial stuff, and then the prophet gets some psycher stuff maybe spook?? then i want the Mek to have as much ridiculous tek as possible, i have very little done, i want to hear your crazy ideas that you are too afraid to use in your last campaigns, and those weapons that once placed in the game before that derailed everything very quickly, i want guns that send peoples arms and legs off in different directions, then polarizes the body and sticks it to a wall..... i want to hear about the crazy occult things your twisted minds created but feared to create in order to maintain the space time continum..I will probalby use it somehow..

currently the only gun i have are the dreaded Squig morta' and the equilly horrifying squig shot boomgun, what can i say i love those little toothy dino thingies....

and with that in mind, can someone give me a good deterent from letting players pick up EVERYTHING that the orks have, i know they drop spores as they die that grow more orks but i don't think that will phase my players much... whole scale civil war didn't even make them blink...

It sounds like a very fun interesting scenario/scenarios! If you want to give the warboss and his boys some crazy guns there is one in particular you can base the Warboss's off of. Good ol Kaptin Badrukk has a custom Snaz gun made out of an old Ripper gun. It launches plasma canisters that are highly unstable but essentialy it is a rapid fire plasma gun. For the mek Id give him the good old fashioned Shokk Attack Gun, it makes it a bit ore interesting if he has a bunch of Snotlings running around that he launches during personal combat using one of the craziest guns the orks have ever created. The artifact if you make it chaos, khorne would make the most sense. With the warlike nature of orks it wouldnt take long for **** to go awry if a khorne artifact is in the hands of orks. Now i believe you talked about an ork mystic did you mean a wierdboy? If so you can find a lot of base psychic powers in the GW ork codex, if you want i can post a few of the powers later as you know they manifest randomly unless the wierdboy is a warp head, well for the most part. To make things funny id give the ork mystic a group of odd boys. These orks are detailed as being quite dumb and insane compared to other orks. They are quoted as being so unpredictable that theyll go from picking stuff each other, to ripping up their enemies with their bare hands within a few seconds. I hope this helped cheers!

Also about the ork tek, i believe you know that most just believe that it works. So an easy way to make sure that your players dnt pick up every single piece of stuff the orks drop, make certain things fall apart. In the fluff there have been occasions where Imperials have tried to fire ork weapons after a battle and over half of them dnt work. Just role randomly to make it fair and essentialy in the end some of the ork tek they carry will just end up being scrap metal. Hope yor scenario goes well.

thank you, that is very helpful, i have an old warhammer ork codex not a 40k one, and i liked the powers in there but they are harder to translate,

also i have posted the rules for my squig morta' and squig shot boom gun in the house rules section of the forums...just in case anyone wants to use them...