SO my gaming group is a mixed bunch, we started out with 7ish players with dark heresy (i say 7 ish because my group never shows up on average i run a game with 3 people at a time and loads of NPC's), then some of the players saw the rules for rouge trader (and i saw the rules for powerfists) and we created a game where we had 2 ships each captianed by 1 Rouge Trader Character, one ship with a second in command Rouge trader character, then one Dark hersey character, the other ship has 3 dark heresy characters, plus the 4 NPC's that i made to be on board crew/navigators, now one of the captians has decided to go radical and turn to chaos his crew agrees, and we are going to do a giant civil war, and i have one new character joining who hasn't yet decided what he is going to play,
my question to you my associates,
How the heck do i deal with the craziness of different economies, character progression and abilities...
i have been running this for a while, and so far i have let the rouge trader characters control ship finaces, while paying thier dark heresy characters for services rendered, but i haven't gotten a hold on xp progression, i give out very small bubbles of xp (say 10 to 40 xp a session) then after beating the final segment of my long arching plot details (i will post more about those later) i give them large chunks (like 500-600 xp) however rouge trader characters are starting at first rank, while the dark heresy characters started at relativly similar xp levels, 5th rank i think, and i want to prevent one from outgrowing the other, should i worry about that?? am i crazy for doing this?? should i let my players buy space marine armor for thier entire ship??
what are your thoughts??