We did play the game with 3 players and came up with a few unbalancing situations. Has anybody out there the same feeling or am I wrong.
I know this game is not supposed to be 100% balanced. It is more about fun and getting lucky with dice, drafts and cheat tokens but ...
A) the scaven team upgrade. Warpstone Souvenirs. Scoreboard phase : Eacht time you loose a matchup gain 2 fans.
In our game the scaven player had no problem to participate in 3 highlights and a tournament. (allmost each round)
He lost all highlights and got second place in the tourney. He received 10 fans. While everybody else got much less. And this continued in all the other rounds. He got lucky drafting that upgrade on the first turn. Before we started the last turn nobody else could beat him with the points spread out before us. We did not replay again so maybe he was pure lucky but after a few discussions in our group everybody was aggreeing that this card was over the top.
B) Dwarven Deathroller. A mean machine that every time it was used in a matchup, it nearly completely annihilated the opposition. This is the only card that has 3 attacks with only as counterweight the 3 extra cheat tokens and those tokens are most of the time beneficial. 6 out of 30 is bad. Even in the event that you are a bit unlucky and you draft an ejection cheat token, it has probably wiped out the opposition and you still win the matchup.
C) More a rules question.
We did play in our game with only the starplayers of the participating teams in the corresponding star player decks. And so the other starplayers were returned to the box. After re-reading the rules it seems I had to add all of the star players in their corresponding decks. Is this correct ?