This post is for all of those questions which can be either answered by other forum members, or by quoting an FAQ or any other offical answers.
If there truely are unanswered questions (not mentioned anywhere) maybe they can be sent to FFG sometime.
If you have suggestions for rules changes, please add them as short comments. Please don't use this thread to discuss all possible nuances of house rulings, just state your own house rules, if you got them for stated questions. Thx.
Here's my 50 cents worth:
RtL
Entering new dungeon levels by heroes
1) If all four heroes leave dungeon level 1 via the portal and/or town portal and enter dungeon level 2, what happens to
1.1) the dungeon level 1: Is it discarded, or does it remain as a viable play area (for example for monster spawns?
1.1.1) If it remains, can the heroes return to it via glyphs as long as they have not either finished or fled the dungeon?
1.2) If is is discarded, what happens to any remaining monsters.
2.) Are they considered killed by the heroes (thus entitling them to any master monster kill rewards)?
2.2) If the monsters are not considered killed, are they either
2.2.1) just removed from play?
2..2.2) still remaining in play for considerations like
2.2.2.1) how many monsters are available for spawn depending on number of monster figures present in the game?
2.2.2.2) Trickster (which reduces trap cost per trickster rank)?
3) How is the distance for 'Spiritwalker' determined? Is it counted in map squares, as if the hero had somehow traversed the intervening spaces (thus considering such impassible obstacles as closed doors)? Or is it a 'raw' radius determined by laying on the hero figure with the spiritwalker skill a radius of 10 spaces (or the reduced number of spaces for the RtL campaign - which I currently don't know) totally ignoring any intervening obstacles and even non-existent map squares (such as in adjacent rooms which are not directly connected by map squares but which would be within the spiritwalkers 'action' radius)?
4) Can a figure with a blast attack choose to ignore its usage?
Gateways:
5) Can a figure on one side of a gateway use a melee attack to attack a monster on the other side of gateway?
6 Can a monster occupying more than one space just use a single movement point to pass through a gateway (thus leaving a part of it behind), attack, and then retreat with another movement point? Or does it have to move through a gateway completely to attack?
6.1. Could a four-space monster be used to thus stand inside a gateway, and with 'rage' attack heroes on both sides of the gateway?
6.2. Does 'aura' extend across a gateway, ie through the gateway to affect heroes on the other end of the gateway moving into these squares?
7) Is a leap attack originating from one side of a gateway but continuing thorugh it considered an attack, or is it considered movement, as the blood apes have to spend movement points (double their remaining movement points) to attack?
8.1) If it is an attack, is the attack legal ie. possible as it uses movement points to determine its attack 'range'?
8.1.1 If it is legal, can the ape start its attack even before entering the gateway and 'leaping' through the gateway?
8.2) OR does it actually have to have stepped through the gateway before it starts its attack?
8.2.1) If so, does it have to have stepped through completely,
8.2.2.) or just one space?
RtL and WoD
9) 3 Master Kobolds + 2 Trapmaster cards (1 vanilla, 1 from Threachery): If this combination is in play, would some low threat trap cards (3,4, or even 5 threat) cost either
9.1) zero threat to play?
9.2) minimum 1 threat to play?
9.3) negative threat to play (ie actually give the OL threat for playing them)?