Being a complete scrub at actual playing of Rogue Trader, I'm questioning the value of additional Group Profit Factors on character creation, based on the threads I've glanced at on the forum.
Just how valuable is the Group Profit Factor at the beginning of the game? For example, the
A Long And Glorious History (
My Great-Grandfather Built this Colony
)
Lineage costs a whooping 350xp and nets you a single
Peer
talent (notably, it is a free choice) and a single
+1 to Group Profit Factor
.
Compare this it the Of Extensive Means ( Far-Reaching Contacts ) that doesn't grant you just one or two Peer talents of your choice, but three , at the cost of 300xp. Or the A Product of Upbringing ( New Blood ) Trials & Travails option that nets you +1 to Group Profit Factor at the cost of 200xp and an extra Rival (Nobility) talent.
I love my Origin path, I love the background it cements for my character, I like the fact that I end up with a whole bunch of Peer s and +4 to Group Profit Factor, provided I can talk a GM into letting me step over the XP limit of 500 starting XP by 50xp ( New Blood 200xp, My Great-Grandfather Built this Colony 350xp).
If it's allowed, I will totally go with this character, come hell or high water, because I just love my concept.
But I can't help feeling bummed by the fact that I'm shelling out so much xp, especially when choosing the formative and defining aspects of my character pre-play, for something that appears to be fairly cheap once a game picks off, and that benefits my entire group more or less equally (although I will definitely argue that those +4 Profit Factors that come from me are mine and from external sources, should a venture tank or our profits take a dive). The value of starting Profit Factor is also relative to the overall starting Profit Factor decided by our Warrant of Trade and such.
Thoughts?