A few rules questions

By Testacleas, in 2. AGoT Rules Discussion

Sorry couldn't find these question answers:

During the marshaling Phase:

Can you activate abilities on cards, which are not responses, during another players marshaling phase which also do not have a gold cost?

If you can then can you play cards with a gold cost of 0 or has a diffrent way to come into play but not using gold?

Can you activate a card ability durring another players marshaling phase which says "kneel to reduce the cost of the next 'X' you play this phase by 'Y'? (Basicly the trigger "waits" till you play the next appropreate card)

When is the "player action" during other players marshaling phase (if there is one)?

Seperate question:

Is a character who is immune to character abilities still effected by constant effects on character cards?

Sorry, if I could get links to "offical answers" or where to find them so I can bring it to my play group.

Thanks for the help. :)

Testacleas said:

Sorry couldn't find these question answers:

During the marshaling Phase:

Can you activate abilities on cards, which are not responses, during another players marshaling phase which also do not have a gold cost?

If you can then can you play cards with a gold cost of 0 or has a diffrent way to come into play but not using gold?

Can you activate a card ability durring another players marshaling phase which says "kneel to reduce the cost of the next 'X' you play this phase by 'Y'? (Basicly the trigger "waits" till you play the next appropreate card)

When is the "player action" during other players marshaling phase (if there is one)?

Seperate question:

Is a character who is immune to character abilities still effected by constant effects on character cards?

Sorry, if I could get links to "offical answers" or where to find them so I can bring it to my play group.

Thanks for the help. :)

1. yes so long as you are in a player action window.

2. no, you can only play cards from your hand during your own marshaling phase.

3. you could activate it, but it'd be dumb because you cannot play a card from your hand at that point so you'd be kneeling for nothing.

4. player action window is after active player counts income.

5. not sure but i think the char is only 'immune' to things that specifically target is (meaning effects that use the word CHOOSE).

official faq and errata http://www.fantasyflightgames.com/ffg_content/agotlcg/support/LCGFAQ_3.0_Low_res.pdf

The first stop for all official answers is the FAQ (link in my signature)

As for your questions:

1. There is only one marshalling phase, which all players share.

2. Each player can initiate standard player actions (using "Any Phase" or "Marshalling" abilities. The first opportunity to do so is with the First Player, the opportunity then keeps moving clockwise around the table.

3. The First Player is the first to be the active player during the marshalling phase. There is only one active player at a time, and only the active player may use marshalling actions (play a card by paying its gold cost). A mashalling action will take the spot of a player action. Once the currently active player has no more marshalling actions, the player to his left becomes the active player.

Generalized example:

-Marshalling phase begins

-Player A is First Player. He becomes the first active player and takes his income from the treasury.

-Player A plays a card

-Player B passes on his action

-Player A plays a second card

-Player B uses an "Any Phase" ability on one of his cards

-Player A uses a "Marshalling" ability on one of his cards

-Player B passes

-Player A plays a card

-Player B passes.

-Player A has no further marshalling actions; Player B becomes the active player and takes his income from the treasury

-Player A passes.

-Player B plays a card

etc etc

Marshalling phase ends

As for the immunity question, if the constant effect is on a character, it is still considered a character ability, so I think immunity to character abilities should cover that, but I am not 100% sure.

dh098017 said:

2. no, you can only play cards from your hand during your own marshaling phase.

3. you could activate it, but it'd be dumb because you cannot play a card from your hand at that point so you'd be kneeling for nothing.

5. not sure but i think the char is only 'immune' to things that specifically target is (meaning effects that use the word CHOOSE).

2. There is only one marshalling phase. But you can only play (non-event) cards from your hand while you are the active player.

3. Wrong. The cost reducers put a lasting effect in place that lasts until the end of the phase. So you can use a reducer's ability while you are still waiting to become the active player, and one you are the active player, play that card for the reduced cost. It does not matter how many player actions come between the ability and you playing the card (there always the potential for at least one opponent's player action between using a reducer and playing a card)

5. Wrong again. A card is protected from any effect to which it is immune. The thing is that a card cannot be chosen as the target of an effect to which it is immune, but it is still protected from effects that do not have a target.

Yes I have read the FAQ, but these are the questions we came up with for clarification.

Thanks for the help.

Ok, I'm a bit confused still.

Regarding the first part about the cost reducers putting a lasting effect in place that lasts until the end of the phase. The card in question is Stormlands Fiefdom, which reads:

Marshalling: Kneel Stormlands Fiefdoms to lower the cost of the next Baratheon card you play this phase by 1.

If a player kneels SF during the Marshaling phase before his "turn" to marshal, the card should not have a lasting effect because he is taking an action to kneel and get the effect.

According to the FAQ:

When an action is taken, it is always fully resolved before the next action may be taken.

If he cannot put a location, character, or attachment into play immediately upon kneeling SF, the effect should be null, otherwise players cannot continue taking actions. So what is to prevent everyone from kneeling all their cost reducing lands at the beginning of the phase?

What if he kneels SF at the beginning of the phase, then I use Salladhor Saan on the SF he just knelt out of turn?

Kneel Salladhor Saan to choose and discard 1 location from play.

Does discarding SF eliminate the lasting effect?

The second part about Immunities any effect. In this specific case, we're talking about Renly Baratheon, whose card reads:

Immune to opponent's character abilities.

The effect we're confused about is on King Balon's Host, which reads:

While King Balon's Host is standing,opponent's characters lose all non-immunity keywords.

So, Renly is immune to this passive effect, right? So if I give him stealth or renown, he'll still have them, correct? What about a non-immune character who is now given a keyword via an attachment or location, like Smuggler's Cove, which states:

During a challenge, kneel Smuggler's Cove to choose 1 participating character. Until the end of the phase, that character gets +2 STR and gains stealth.

Does the passive ability on King Balon's Host eliminate the newly acquired keyword?

What about a passive ability like the one on Queen Daenerys' Horde, which states:

While Queen Daenerys's Horde is attacking alone, opponents who do not control a Queen character cannot declare defenders.

Does Renly's immunity extend to this? Could he be declared a defender?

And one final clarification: Are keywords character abilities? It seems silly to me that a character who is immune to character abilities wouldn't be immune to being stealthed (or deadly, infamy, etc.), since - to me - being stealthy or not would be an ability.

Darth Chaos said:

Ok, I'm a bit confused still.

Regarding the first part about the cost reducers putting a lasting effect in place that lasts until the end of the phase. The card in question is Stormlands Fiefdom, which reads:

Marshalling: Kneel Stormlands Fiefdoms to lower the cost of the next Baratheon card you play this phase by 1.

If a player kneels SF during the Marshaling phase before his "turn" to marshal, the card should not have a lasting effect because he is taking an action to kneel and get the effect.

According to the FAQ:

When an action is taken, it is always fully resolved before the next action may be taken.

If he cannot put a location, character, or attachment into play immediately upon kneeling SF, the effect should be null, otherwise players cannot continue taking actions. So what is to prevent everyone from kneeling all their cost reducing lands at the beginning of the phase?

Nothing prevents you from doing this. Just remember that kneeling a reducer counts as an action so you can only kneel one before the next player gets a chance to take an action. Also, note that reducers only reduce the cost of the *next* character you play that phase. If you reduce the cost by 5 with your reducers and then play a 2 gold character, you can not carry the extra 3 gold reduction over to future characters. It is all applied to your *next* character.

The reduction effect is resolved immediately and completely. Resolving the reduction effects results in a lasting effect which will kick in and reduce the cost of the next character you play that qualifies for the reduction.

Darth Chaos said:

What if he kneels SF at the beginning of the phase, then I use Salladhor Saan on the SF he just knelt out of turn?

Kneel Salladhor Saan to choose and discard 1 location from play.

Does discarding SF eliminate the lasting effect?

Nope. There really isn't any way to remove a lasting effect once it is set up (other than meeting its condition for termination or eliminating the thing it is affecting.

Darth Chaos said:

The second part about Immunities any effect. In this specific case, we're talking about Renly Baratheon, whose card reads:

Immune to opponent's character abilities.

The effect we're confused about is on King Balon's Host, which reads:

While King Balon's Host is standing,opponent's characters lose all non-immunity keywords.

So, Renly is immune to this passive effect, right? So if I give him stealth or renown, he'll still have them, correct?

Yes, Renly is immune and will still have the keywords.

Darth Chaos said:

What about a non-immune character who is now given a keyword via an attachment or location, like Smuggler's Cove, which states:

During a challenge, kneel Smuggler's Cove to choose 1 participating character. Until the end of the phase, that character gets +2 STR and gains stealth.

Does the passive ability on King Balon's Host eliminate the newly acquired keyword?

The passive ability removes one instance of the keyword. To determine if a character has a keyword, add up all instances of that character gaining that keyword and then subtract all instances of the character losing that keyword. If you end up with a number greater than zero, that character has that keyword. For example, if a character naturally has stealth and then you give it stealth again while King Balon's Host is in play, it will have 1+1-1=1 instances of stealth and so will still have stealth.

Darth Chaos said:

What about a passive ability like the one on Queen Daenerys' Horde, which states:

While Queen Daenerys's Horde is attacking alone, opponents who do not control a Queen character cannot declare defenders.

Does Renly's immunity extend to this? Could he be declared a defender?

And one final clarification: Are keywords character abilities? It seems silly to me that a character who is immune to character abilities wouldn't be immune to being stealthed (or deadly, infamy, etc.), since - to me - being stealthy or not would be an ability.

Note that Queen Daenerys's Horde has an effect which affects players, not characters. It is the player that can not declare defenders. Thus the player can not declare Renly.

Keywords are card effects, but they are not character abilities. I believe this is in the FAQ.

Darth Chaos said:

Marshalling: Kneel Stormlands Fiefdoms to lower the cost of the next Baratheon card you play this phase by 1.

If a player kneels SF during the Marshaling phase before his "turn" to marshal, the card should not have a lasting effect because he is taking an action to kneel and get the effect.

When an action is taken, it is always fully resolved before the next action may be taken.

If he cannot put a location, character, or attachment into play immediately upon kneeling SF, the effect should be null, otherwise players cannot continue taking actions.

You are thinking about this all wrong. If the card did not create a lasting effect, it would never work. Using a "Marshalling:" ability is a player action. Playing a character from your hand is also a player action. So the Fiefdoms resolve and create a lasting effect that ends when you play your next Baratheon card (or when the phase ends if you don't play a Baratheon card). Player actions are always independent of each other, timing-wise, because (as you point out) they resolve fully before the next action may be taken. There is no special opportunity to play a card from your hand after using a reducer.

Darth Chaos said:

So what is to prevent everyone from kneeling all their cost reducing lands at the beginning of the phase?

Nothing, really. But keep in mind if you use 3 Stormland Fiefdoms, the reduction still applies only to the next Baratheon card you play. So if you play a cost 2 card, you've wasted one Fiefdom.

Darth Chaos said:

What if he kneels SF at the beginning of the phase, then I use Salladhor Saan on the SF he just knelt out of turn?

Kneel Salladhor Saan to choose and discard 1 location from play.

Does discarding SF eliminate the lasting effect?

First of all, you cannot kneel Stormland Fiefdoms "out of turn." Using it's ability is a player action, so you can use its ability anytime the opportunity for a player action comes around to you. This has nothing to do with who the active player is. It's just like using a card ability during the Challenges phase while your opponent is the active player.

And no, the lasting effect remains if the location is discarded. Otherwise all the events that create lasting effects would never work if the lasting effect ended once the event card is discarded.

If the effect that makes a character loose keywords is a constant effect wouldn't the character loose the effect "again" as soon as it is given?

Testacleas said:

If the effect that makes a character loose keywords is a constant effect wouldn't the character loose the effect "again" as soon as it is given?

Here is a relevant passage from the FAQ:

Lasting Effects Conflict
Even if not triggered at the same time, multiple Lasting Effects may affect the same card at the same time. For example: a character without the Power icon is affected by two lasting effects. One (such as Slander) removes a Power icon from the character, and one (such as Lordship) adds the Power icon to that character. In this example the two lasting effects cancel each other, and the character is left unchanged. The order in which the lasting effects take place is irrelevant: the net sum result of all lasting effects is applied to the character (the net sum of -1 Power icon and +1 Power icon is 0, thus the character remains unchanged). A character can never have more than one icon of a specified kind.


Lasting effects that affect other character attributes work in the same fashion. For example, if a character has a base STR of 2, and a lasting effect (such as Forever Burning) lowers that character's STR by 1, and another Lasting Effect (such as Gutter Rat's Cunning gives the character +2 STR, the net sum modifier affecting the character is +1 STR (-1 +2 = +1). Thus, the character has a total STR of 3. If a character's STR is ever lower than 0 after all effects are applied, its STR is rounded upto0.

The thing is, King Balon's Host removes all non-immunity keywords, no matter how many there are, not just 1 of each (for that, I guess the effect would be worded "... lose their non-immunity keywords" or something like that). And since it is a constant effect, it also removes newly gained keywords. For any character controlled by someone who doesn't control the host to regain any keyword, one of the following needs to happen: the host kneels, the host leaves play, the host's text gets blanked, the character gains a relevant immunity (to character abilities or opponent's card effects, for instance).