Have errata for the Rogue Trader tomes been compiled yet? If so, where are they? I was looking for Battlefleet Koronus errata.
Collected Rogue Trader Errata
You can find the living errata at: http://www.fantasyflightgames.com/ffg_content/rogue-trader/support/rogue-trader-errata-1-1.pdf
It hasn't been updated yet for BFK, but I've got this collated version from several threads:
Battlefleet Koronus Errata
Chapter 1: The Weapons of War
Table 1-5: Lance and Macrobattery Craftsmanship Modifiers (Page 18): Ship Point and Morale modifiers are not among the modifiers that you can choose to be affected by component Quality. You get those automatically, choose from the other categories.
Table 1-8: Essential Components (page 33): The Mezoa-pattern Theta 7 was not listed and has the following profile:
"Hull Type: Transport
Power: 44 Generated
Space: 18
SP: +1"
Table 1–9: Starship Weapons (Page 35): The Strength value for the Voidsunder Lance Battery should be “3".
Table 1–10: Supplemental Components (Page 41): The SP cost for Bombardment Cannons should be "3".
Table 1-11: Archeotech Components (Page 42): The entries for the Plasma Accelerated Torpedo Tubes and the Nova Cannon should be ignored; use the profile in Table 1-12 instead.
Table 1-11: Archeotech Components (Page 42): The Warp Antenna's Space is listed as 1; it should be 0.
Assault Boat Operations (Page 16): The sentence that reads "Make a Challenging (+0) Command+Craft Rating Test (this will either be from a character aboard the carrier, or from a character leading the assault boats personally), gaining a +5 bonus for every squadron of friendly bombers after the first." should be changed to "Make a Challenging (+0) Command+Craft Rating Test (this will either be from a character aboard the carrier, or from a character leading the assault boats personally), gaining a +5 bonus for every squadron of friendly
assault boats
after the first."
Exorcist Grand Cruiser (Page 21): The Jovian-pattern Launch Bay Components this ship is equipped with should be listed as Jovian-pattern Landing Bays.
Mars Battlecruiser (Page 22): The Jovian-pattern Launch Bay Components this ship is equipped with should be listed as Jovian-pattern Landing Bays.
Hold Landing Bay (Page 36): As the Hold Landing Bay replaces the Main Cargo Hold, the Achievement Point bonus it grants is lost. In addition, the Power cost of the Main Cargo Hold is replaced with the Landing Bay's cost of 1.
Manufactorum (Page 39): The sentence that reads "If paying for repairs, each Manufactorum adds a +10 bonus to the Acquisition Test to restore Hull Integrity." should be changed to "If paying for repairs,
a
Manufactorum adds a +10 bonus to the Acquisition Test to restore Hull Integrity."
Only one Manufactorum is possible on a ship.
Plasma Scoop (Page 40): This Component should add
+25
Achievement Points, not +5.
Chapter 4: Rules of War
Crew Population and Morale (Page 115): The sentence that reads "NPC starships are able to sustain an amount of Crew Population or Morale damage equal to their ship’s Hull Integrity plus Crew Rating." should be changed to "NPC starships are able to sustain an amount of Crew Population or Morale damage equal to their ship’s Hull Integrity plus Crew Rating
Bonus
(The first digit of the Crew Rating)."
Frequently Asked Questions
Q. Is it possible to combine Armoured Prow Component + Power Ram? Or Armour Prow + Reinforced Prow? Or Reinforced Prow + Power Ram? Or Armoured Prow + Reinforced Prow + Power Ram?
A. You can combine a Power Ram with an Armoured Prow, or with a Reinforced Prow. You cannot combine an Armoured Prow with a Reinforced Prow, or all three together.
Q. Do shipboard combonents that add to Hit + Run action in shipboard combat (barracks + murder servitors, for example) work on Boarding Torpedos?
A. This is a matter of common sense. For example, Murder servitors would probably work with Boarding Torpedoes, because you could fill your Boarding Torpedoes with Murder Servitors. However, a Barracks has to be transporting troops to give the benefits in the first place, and it would depend on the troops in question. Elite forces such as Stormtroopers, void-trained Imperial Guard, or forces along that ilk would give the bonus. But a Regiment of conscripts who barely know how to fire lasguns would probably be more of a liability than a benefit.
Q. Do shipboard combonents that add to Hit + Run action in shipboard combat (barracks + murder servitors, for example) work on Assaukt Craft?
A. See previous answer, with the additional caveat that Assault Craft are easier to survive in, and don't require quite the rigourous skill-set that using a boarding torpedo would. So in that case, your conscripts might actually be useful.
Q. Are the increased Ship Point Costs (and therefore corresponding increased difficulty at acquisition costs) for Good + Best Quality shipboard components in Battlefleet Koronus in addition to, or instead of the usual -10 and -30 to acquisition tests for good + best quality.
A. The Ship Points modifying Acquisition Tests specifically apply to procuring either ship hulls or full starships. So if you're buying a hull, or buying a built starship, you'd modify the test by the Total Ship Point Cost. If you were buying the Component individually to install on an existing ship, you'd use the Acquisition Test modifiers for Good and Best Craftsmanship instead.
Q. If a Crew Reclamation Facility (reduce damage to crew population by 3 to minimum of 1) and a Bilge Rat Quarters (reduce damage to crew population caused by depressurisation by 2 to a minimum of 0) are combined, in what order do they function? IE: if a ship takes 3, 4 or 5 damage to crew population due to depressurisation, is it reduced to a munimum of 1, or a minimum of 0?
A. In the specific case of depressurisation, you'd reduce the damage by 5 to a minimum of 0. In other cases, of course, they wouldn't stack.
THANKS ALOT ERRANT. THIS IS A HUGE HELP!!
I have a question on the Rules of War Chapter in the Book:
How to Calculate the Unit Strenght of Armour, Artillery and Air Force?
Under Unit Characteristics its written only " Each unit has a Unit Strenght equal to 10 percent of the total number of men in unit. " And i think this is ment for Infantry only, not for Vehicles...
By RAW, it's considered to be the same for all unit types. It's the major drawback of armour; while it's powerful, it's very costly to raise and keep such a force equipped, while it's far easier to have a high Strength in infantry.