Concerns regarding Fire Wizard

By Persiatic, in Talisman Rules Questions

Well frankly if I haven't misunderstood his pyroblast you can pretty much do it vs any strenght enemies and even before engaging in battle with characters, even on dungeon & highland boss. Even tough he is a craft char he can pretty much have 0 worries against strenght enemies, he can farm all type of dragon scales with ease after he get's his craft up with 2-3 cones. I mean like this isn't enough he also gains spells.

We had 2 games where he was drawn and he dominated them both, with no way to stop him. To me he feels like a new assasin. Just wanted to know if I have understood the pyroblast correctly and what the community thinks of this char?

Persiatic said:

Well frankly if I haven't misunderstood his pyroblast you can pretty much do it vs any strenght enemies and even before engaging in battle with characters, even on dungeon & highland boss. Even tough he is a craft char he can pretty much have 0 worries against strenght enemies, he can farm all type of dragon scales with ease after he get's his craft up with 2-3 cones. I mean like this isn't enough he also gains spells.

We had 2 games where he was drawn and he dominated them both, with no way to stop him. To me he feels like a new assasin. Just wanted to know if I have understood the pyroblast correctly and what the community thinks of this char?

He does not look like a very good character to me.

Oke, he can use his pyroblast, but he can't take the enemies as trophies.

And i am wondering if he use his pyroblast, and can't take them as trophies, he should also may not gain any dragon scales if he use that ability.

The rules are saying. If a character kills a enemy from a dragon card, in addition to taking the enemy as a trophy, he may claim the dragon scale on his space.

agreed. Pyroblast seems kind of broken, however in real you will not use it often. I also think you cannot use it against Craft enemies, just Strenght one (does make sense) and you cant take dragon scale as reward if you kill enemy with this. Because you really NEED trophies, killing enemy with pyro is kind of useless. Of course there are situation, where it comes handy.

His ability to draw Spells is fantastic of course as well as immunity. Definitely not bad character, but not overpowered like others from Dragon exp.

It just means that the Fire Wizard cannot take the Enemy as a trophy, but he may still claim a Dragon Scale!!!

Ell.

Ridiculous

Then the fire wizard can easily kill those dragons and claim all the dragon tokens on the board.

Same would be for the Martyress, who destroy those dragons with 1 life, and gain easily those dragon tokens

Don't understand your arguement with him loosing out on STRENGHT trophies?? Why would he ever want strenght trophies, he doesn't need strength because he can pyroblast everything, and as Ell said he does gain scales, so when he got his craft up a bit all dragon lord cards are just a roll over for him. He will have high craft to beat craft dragons and the rest he just pyroblast the **** out of. Infact all enemies are roll over for him after he gains like 3-4craft

The only thing he misses out when not going strength is that he can't beat strength characters in battle and take stuff from them. But hey he gains a spell at the start of his turn so that should compensate that loss. Also he is immune to the dragon breaths so there is really no hurt for him to draw dragon cards.

A tip for the developers when creating new characters (don't know if they even read this, maybe Ell can pass it on) that have these kind of powerful "assasin" skills is to at least make them loose a turn after they use the skills like highlander. His skill is also extremly good early game but it is completely balanced out because you have to make a choice beat the fight and loose a turn or chance it and go normal. We actually balanced assasin this way aswell that he looses a turn if he chooses to assassinate and he is very well balanced now.

If Fire Wizard keeps steamrolling our games I'm sad to say that he probably will be hit with the same nerf bat. But I'm not he person to nerf characters based on only 2 games played, still need to play him more.

Persiatic said:

Don't understand your arguement with him loosing out on STRENGHT trophies?? Why would he ever want strenght trophies, he doesn't need strength because he can pyroblast everything, and as Ell said he does gain scales, so when he got his craft up a bit all dragon lord cards are just a roll over for him. He will have high craft to beat craft dragons and the rest he just pyroblast the **** out of. Infact all enemies are roll over for him after he gains like 3-4craft

He also need strength trophies.

You can't rely on craft.

The only thing that makes the ability usefull, is that he can blast very strong enemies away, if he knows that he can't defeat them.

But that;s not the problem why i argue. it makes no sense that if he can't collect trophy's with pyroblast, he can still collect the dragon scale.

He can blast all the dragons away, and can easily gain those tokens.

Well, with this story from elliot, this character becomes better than he was before, IF you play with the dragon expansion.

Velhart said:

Persiatic said:

Don't understand your arguement with him loosing out on STRENGHT trophies?? Why would he ever want strenght trophies, he doesn't need strength because he can pyroblast everything, and as Ell said he does gain scales, so when he got his craft up a bit all dragon lord cards are just a roll over for him. He will have high craft to beat craft dragons and the rest he just pyroblast the **** out of. Infact all enemies are roll over for him after he gains like 3-4craft

He also need strength trophies.

You can't rely on craft.

The only thing that makes the ability usefull, is that he can blast very strong enemies away, if he knows that he can't defeat them.

But that;s not the problem why i argue. it makes no sense that if he can't collect trophy's with pyroblast, he can still collect the dragon scale.

He can blast all the dragons away, and can easily gain those tokens.

Well, with this story from elliot, this character becomes better than he was before, IF you play with the dragon expansion.

I have to disagree he doesn't need strenght for anything, now that they changed the pit fiends so they are craft instead of strenght he really have 0 need of strenght and if you use the dragon tower inner region he just pyroblasts the **** out of the entire tower.

Persiatic said:

Velhart said:

Persiatic said:

Don't understand your arguement with him loosing out on STRENGHT trophies?? Why would he ever want strenght trophies, he doesn't need strength because he can pyroblast everything, and as Ell said he does gain scales, so when he got his craft up a bit all dragon lord cards are just a roll over for him. He will have high craft to beat craft dragons and the rest he just pyroblast the **** out of. Infact all enemies are roll over for him after he gains like 3-4craft

He also need strength trophies.

You can't rely on craft.

The only thing that makes the ability usefull, is that he can blast very strong enemies away, if he knows that he can't defeat them.

But that;s not the problem why i argue. it makes no sense that if he can't collect trophy's with pyroblast, he can still collect the dragon scale.

He can blast all the dragons away, and can easily gain those tokens.

Well, with this story from elliot, this character becomes better than he was before, IF you play with the dragon expansion.

I have to disagree he doesn't need strenght for anything, now that they changed the pit fiends so they are craft instead of strenght he really have 0 need of strenght and if you use the dragon tower inner region he just pyroblasts the **** out of the entire tower.

Ah, i see what you mean now.

strength is indeed not necessary.

Nice balance. He can try to focus on his craft to win the game.

Persiatic said:

Velhart said:

Persiatic said:

Don't understand your arguement with him loosing out on STRENGHT trophies?? Why would he ever want strenght trophies, he doesn't need strength because he can pyroblast everything, and as Ell said he does gain scales, so when he got his craft up a bit all dragon lord cards are just a roll over for him. He will have high craft to beat craft dragons and the rest he just pyroblast the **** out of. Infact all enemies are roll over for him after he gains like 3-4craft

He also need strength trophies.

You can't rely on craft.

The only thing that makes the ability usefull, is that he can blast very strong enemies away, if he knows that he can't defeat them.

But that;s not the problem why i argue. it makes no sense that if he can't collect trophy's with pyroblast, he can still collect the dragon scale.

He can blast all the dragons away, and can easily gain those tokens.

Well, with this story from elliot, this character becomes better than he was before, IF you play with the dragon expansion.

I have to disagree he doesn't need strenght for anything, now that they changed the pit fiends so they are craft instead of strenght he really have 0 need of strenght and if you use the dragon tower inner region he just pyroblasts the **** out of the entire tower.

Actually he needs strenght in the Dragon Domain-inner region. Because if you take a look at the Dragonstone mines you'll see that it's based on strenght now instead of craft like it used too ;)

But on the other hand he can go through the Crypt using his craft and fireball the Hydra dragon with no worries :P

No doubt that he is a pain in the ass. The only chance you have when playing against the fire wizard is to hunt him down and attack him early in the game, every time you have the chance to do it. The ogre, troll, warrior, gladiator, minotaur, "highlander", assassin ( if he can afford to lose a life ) can kick him, after taking that pyroblast of course happy.gif

Regards

The Wizard said:

No doubt that he is a pain in the ass. The only chance you have when playing against the fire wizard is to hunt him down and attack him early in the game, every time you have the chance to do it. The ogre, troll, warrior, gladiator, minotaur, "highlander", assassin ( if he can afford to lose a life ) can kick him, after taking that pyroblast of course happy.gif

Regards

Better yet to use a character who can attack him with psychic combat, thereby avoiding the pyroblast attack ;)

The Wizard said:

No doubt that he is a pain in the ass. The only chance you have when playing against the fire wizard is to hunt him down and attack him early in the game, every time you have the chance to do it. The ogre, troll, warrior, gladiator, minotaur, "highlander", assassin ( if he can afford to lose a life ) can kick him, after taking that pyroblast of course happy.gif

Regards

I agree with you that he must be handled early otherwise he starts snowballing. But what is a **** pain is that if you are a strength char and want to pound him early you pretty much have to afford loosing a life, which sux. Also he is a spell caster so are always in danger of getting toadified, finger of death, other nasty spells.

And psycic combat chars aren't really a threat early, more like a even fight.

I think that the illusionistess will do it slightly better than the fire wizard.

She can always call the simulacrum against strength or craft enemies, if she know that she can't win the battle or psychic combat. she is pretty safe there...

if she do that, she can easily travel to the top, unless she is beaten on the stairs...

But she can't hide for the endboss:)

Pyroblast is an excellent ability, both defensive and offensive. It works really good with the Dragon expansion but it will work fine in all environments. It works on other Characters very well, scares most of them away as they may not want to fight if they know that 80% or more they'll lose a life. Never forget that he also has access to Spells every Turn, which is still his best ability.

In the last game, I had the Fire Wizard and lost only a fight, when I draw Chill Wraith and Medusa on the Hidden Valley and I had only Craft 6. Lost 3 Turns. But after that, I was able to do so many incredible things that I couldn't have imagined. The best was: land on the Minstrel with Strength 4 and 4 Lives, pyroblast him, cast Fireball, cast Spell Call, re-cast Fireball and then take a life in battle. Toasted Minstrel. This move was planned for a long time, since I drew the Fireball Spell and then decided to acquire Spell Call from the Dragon Faerie (hope it's the right name), but having Spells makes it real. I had 3 Spells in hand, Craft 7 and Strength 6.

Without Spells, you just pull out cards and hope that things go well. With Spells you decide the fate of the game and that's why I say that Spellcasters have an enormous power now. Combine Spells and an ability like Pyroblast and you have the uber-Character.

The_Warlock said:

Pyroblast is an excellent ability, both defensive and offensive. It works really good with the Dragon expansion but it will work fine in all environments. It works on other Characters very well, scares most of them away as they may not want to fight if they know that 80% or more they'll lose a life. Never forget that he also has access to Spells every Turn, which is still his best ability.

In the last game, I had the Fire Wizard and lost only a fight, when I draw Chill Wraith and Medusa on the Hidden Valley and I had only Craft 6. Lost 3 Turns. But after that, I was able to do so many incredible things that I couldn't have imagined. The best was: land on the Minstrel with Strength 4 and 4 Lives, pyroblast him, cast Fireball, cast Spell Call, re-cast Fireball and then take a life in battle. Toasted Minstrel. This move was planned for a long time, since I drew the Fireball Spell and then decided to acquire Spell Call from the Dragon Faerie (hope it's the right name), but having Spells makes it real. I had 3 Spells in hand, Craft 7 and Strength 6.

Without Spells, you just pull out cards and hope that things go well. With Spells you decide the fate of the game and that's why I say that Spellcasters have an enormous power now. Combine Spells and an ability like Pyroblast and you have the uber-Character.

Yeah, Fire wizard is a very good character.

He can easily go to the Highland with strength 2. He can always use fire on one of the enemies in a combined attack, so he can stil try to win the battle.

He can focus on craft, but every strength he gets is always good.

Both are very good characters for sure..

Funny to hear that you have toasted the Minstrel .

It is now a toasted Minstrel, instead of toasting animals ^^

The_Warlock said:

The best was: land on the Minstrel with Strength 4 and 4 Lives, pyroblast him, cast Fireball, cast Spell Call, re-cast Fireball and then take a life in battle. Toasted Minstrel. This move was planned for a long time, since I drew the Fireball Spell and then decided to acquire Spell Call from the Dragon Faerie (hope it's the right name), but having Spells makes it real. I had 3 Spells in hand, Craft 7 and Strength 6.

Hmm I always tought that you can only cast 1 spell on another charachter during the same turn. Think I read that in the rules on page 13, but it says only 1 spell during another players turn so maybe it doesn't apply because its your own turn.

Yes, you can cast one single Spell in another Character's Turn, but in your own turn you may cast up to the number of Spells you had at the beginning of the Turn, after acquiring Spells via abilities like the Sage's or the Fire Wizard's.

I had 3 Spells in hand: Transference, Fireball, Spell Call. I could cast up to 3 Spells: Fireball, Spell Call to regain Fireball, Fireball again. I could not do the same trick if I had used Transference. Best combo is with Finger of Death. demonio.gif