This can be used in multi 2 player coop and also solo.
First round starts:
0. The scenario which will be used in the round is chosen (for example randomly)
1. 2 teams are paired against each other. Each team has its own encounter deck (both teams are playing against same quest, just different encounter decks, so the cards are not shared, each encounter deck is shuffled)
2. Team A starts playing and takes a turn (roll a die to determine who starts). Team B is watching how team A is playing so rules are not broken. After that, team B plays and team A watches.
3. If team A wins before team B (the number of turns counts), they get 3 points. Losing team gets 0.
4. If both teams win on the same turn, they share 1 point each.
5. If team A gets killed before team B (the number of turns counts), team B wins and gets 3 points. Team A gets 0.
6. Threat, score etc does not count at all.
Second round starts:
0. new scenario is chosen
1. new pairs are being made. For example 4 teams A,C,F, M have 3 points each. So now A is playing against C and F against M
// how the opponents are determined can be borrowed from some other tournament games like MtG for example
What do u think about it?