I'm running the compact in the back of the rulebook for some friends next sunday, and I've restricted PCs to humans, partially for balance purposes, partially because I plan to take the campaign in a direction that would make CSMs a liability, and partially because I want my players to make characters that can't solve every problem by punching things.
One of the players already bailed out because he didn't want to play a "weak" human, so good riddance to that, I suppose.
Are there any tips or tricks for running this adventure from people who have already done so? I'm going to be making a mock-up party based on what my players want to play to do so testing, but it would be nice to know where to look for snags going in.
The party will consist of:
A Slaaneshi Psyker with some melee capability.
A stereotypical Khornite, Renegade.
A spec-ops/hitman/assassin/sniper of Nurgle, also Renegade.
My own character, a (very quiet) Heretek who specializes in medicae, of Tzeentch.