Hi all, being that TI:3e is a HUGE game with lots of fun stuff that can happen during a game but the rules, although written very well, leave quite a number of openings to the rules lawyers in my game group. Most of the questions were found in the v2.3 FAQ but still found their way through to the rules lawyers. I submitted most of them to customer service and I haven't gotten a response yet. I'm not sure if it's the sheer number of questions or if it got lost or the worst, customer service took one look at it and said "no thanks, it's too long to read." The first 19 (yes 19 :*( ) were submitted to customer service, the additional 3 at the end came up while waiting on a response to customer service. If anyone has a reference to an official ruling (FAQ, rulebook page, e-mail response copy, etc) please say which question you're answering and where you got the answer. All help is appreciated, thanks in advance.
1) Am I able to invade 2 separate planets in the same system on the same activation (ex: I activate a system with 2 planets, and my carrier has 2 ground troops. Can I send one to each planet to invade?)
2) If I am indeed allowed to invade multiple planets in a system on one activation, how are domain tokens resolved? Do we resolve them one at a time or handle all domain tokens simultaneously?
3) Also, if I am allowed to invade multiple planets in one activation, can my War Suns and/or Dreadnoughts bombard both planets? (i.e. are they separate invasion combats or can War Suns/Dreadnoughts only bombard once per activation?)
4) When exactly does a domain counter get removed? When the planet is successfully captured or when the token itself is dealt with? (ex: If I plan on invading a planet that happens to have a fighter ambush, does the token get removed if I defeat the fighters but somehow fail to successfully invade the planet?)
5) In order to build at a space dock, does the space dock have to have been under my control since the beginning of the round? (ex: I build a Space Dock on my (1)Leadership turn or obtained one by finding an Industrious Society Domain counter. Can I build at that same space dock when activating the secondary ability of (4)Production or (8)Imperial?)
6) If I am defending a system with multiple planets, can all of my PDS units fire at invading ground forces? (ex: I have a PDS on Jol and another on Nar. If Jol is being invaded, may my PDS on Nar fire at the invading ground forces?)
7) If I have Deep Space Cannon technology, and an opponent does a transfer action where both systems are in range of the same PDS, can that PDS fire one shot at each system?
8) If I participate in a ground invasion, and all of my ground force units happen to roll a natural 10 on one round of attacks, do they all become shock troops then immediately revert to normal ground force units, or do all but one become a shock troop permanently?
9) Is there a specific ruling towards player information? (i.e. am I allowed to know what technologies my opponents have learned, how many action/political cards they have in their hand, etc.?)
10) With the settlers domain counter, if I end up rolling a 1-5 and give an opponent free ground troops at the planet, does that opponent immediately gain control of that planet or must he/she activate the system and “invade” the planet?
11) With (2)Diplomacy II, am I able to peacefully annex a planet with a domain counter on it? If so, are there any restrictions as to which domain counters treat the planet as “empty?” (ex: May I annex a planet with a fighter ambush token on it, or one with resistance forces on it, or one with a biohazard counter on it?)
12) Can Cruisers and Dreadnoughts with Stasis Capsules technology transfer a PDS the same way a Carrier can?
13) During the status phase, if multiple players can qualify for enough objectives to “cross the finish line,” is there an order for claiming objectives or do all players claim at the same time? (ex: an opponent and myself are playing with (8)Bureaucracy (goal: 9 points) and we’re tied at 8. During the status phase we can both qualify for a 1 point objective. Do we tie or does one person get to claim first and actually win?)
14) Do the Mecatol Rex Custodians refresh if an invasion fails? (ex: I win against the fighters but my invading troops fail to control the planet. If I move my fleet out do the fighters come back to defend once more?)
15) Do Fighters count as “Ships” when a card (objective/action/political) references ships or for controlling a system? (ex: I won 2 space battles each against at least 3 ships. Would a carrier with 2 fighters count towards fulfilling that objective? Is my one space dock holding a fighter considered a system controlled by me?)
16) Do Shock Troops gain the benefit of Gen Synthesis technology when they are killed?
17) Is there a priority order to when players play action cards? (i.e. does the attacker have to use pre-combat action cards THEN the defender? Should “play during the strategy/status phase” start from the speaker then go around clockwise?)
18) Are planets with domain counters on them considered “empty” for the purpose of things like Diplomacy II or the action card Voluntary Annexation?
19) If a player has all 16 command counters in use in his race sheet and/or on the board is he immune from effects like Diplomacy II or Signal Jamming?
1) Holy planet of ixth: does this law mean that the planet may not produce units even at a space dock to build a fleet?
2) Does the political card Core Stability, when voted against, mean that no action cards may be drawn at all this round or no action cards are drawn during the status phase? What about players that would normally draw an extra action card through racial abilities or technology?
3) What happens if a Clan of Saar player tries to produce ground force units in a system where he does not control any planets? Must he have a carrier or war sun in the system to carry them as soon as they’re built or can he NOT build ground force units without having a friendly planet in the system?