Some characters are weak compared to others, so this is my attempt at fixing that somewhat.
Want to get feedback on these new skill upgrades then if they all work out I will make new "special skill" update cards that will sit next to the character instead of printing a new character card.
Rogue:
Whenever you move past another character during your move you may move one more square than normal that turn.
Wizard:
Whenever a spell is cast you may lose a Fate and a Life to cancel the spell, its effect has no effect and is discarded.
Dwarf:
Whenever you gain a Strength you may instead turn it into a Craft.
Whenever you gain a Craft you may instead turn it into a Strength.
Thief:
Whenever you move past another character during your move you may force them to lose a Fate.
Priest:
Whenever any other player prays you may gain a Gold.
Highlander:
When your in the Plains you never lose your next turn.
Magus:
You may “Command” before you move, if you do add up to your total number of Followers you currently have to your move die for that turn, at the end of your turn lose a Fate or a Life.
Ogre Chieftain:
You may “Stride” before you move, if you do add up to your total Fate to your move die for that turn, at the end of your turn lose a Fate or a Life.
Merchant:
Whenever any other character gains gold you gain a Gold.
Elf:
You may use your craft instead of your Strength in combat with enemies.
Necromancer:
Whenever an enemy is defeated in combat you may gain a Spell if your craft allows.
Minstrel:
Whenever you land on (or move pass) the Village or City you gain a Gold.
Please let me know your thoughts, I'm playtesting these rules soon so I will keep this updated too