Just thinking, board at work (sorry for pun) ...
Since FFG took over we have:
- easier to play game with new rules & equipment cards
- 1st 3 Factions evenly fleshed out (in qty)
- the 4th Faction being introduced
- 7 map options including Operation Hinansho
- more scenarios available through the expansions (always had plenty with fan resources though)
- a campaign in Daedalus (although not favored by all)
- numerous player-created resources such as custom characters & maps (had this for a while too)
But I guess i want something 'more' ... not so much in quantity, but I guess as far as cohesiveness maybe? I love everything made & released for this game, but it seems fractured to me. We have a lot of stuff that all relates to everything else (
somehow
...Asteros was tough sell on theme to a couple friends lol), but it feels like its missing something that unifies everything....like an over-encompassing story? So i'm excited to hear of the upcoming novel, and although Heroquest is the closest i've come to playing an RPG
, I would give it a shot if this game had one created for it. So i suppose I'm talking about Theme here.
imo there's PLENTY of 'stuff' out already for there to be enough to keep those who play it only occasionally satisfied - it really takes a long time to play ALL the characters available, with all their packs, on all the maps, in all the modes & scenarios...I wish my mathy friend was around who'd have the equation and large number of iterations that indicates high replayability. Also there IS a fair amount of backstory for characters, certain events, etc. I'm happy with that!
I'd be HAPPIER though if there was a 'mode' where you played a metagame made up of several missions/games - using all characters of a faction and several maps. Where Heroes don't reset after each game - they upgrade to stronger/better gear, get promotions (initiative Ranks), acheive awards (Medals, etc). Hero lives - he gets better. Hero dies, he's gone from the campaign. We have enough characters & maps to do this now (although more is always appreciated!). I have no idea mechanically how it would be done, and yeah if Heizinger survives a few missions he would be pretty hard to take down...but that could be balanced out somehow, im sure. It would just be fun to start off with say MacNeal with just a Colt .45, his Nighteyes, and maybe the Boxing ability...then end up with a Flash Gun, combat medals, promotions and who knows what else he picked up during the course of the games. The lead characters like MacNeal & Heizinger generally have more stuff like medals and ranks and extra equipment available they can earn...but i guess that's why they're the 'leaders'?
Through the campaign, the overall story could be told, from each faction's side. And/Or one for Union & Matriarchy vs Reich & Shogunate (which i'm hoping there is some attempt at this in Hinansho). Or peice together existing scenarios in a story arc that focuses on individual characters, adding a couple scenarios for continuity maybe.
Failing that though, I'd be just be satisfied with 2 more Shogunate heroes and another mercenary counterpart to Gorgei.
Does anyone else want something like this or even something else in a meaningful direction with the Tannhauser line? Or just more of the one-off game experience? Not that there's anything wrong with that! (i'm assuming in the Tannhauser Fan Forum Bubble, we all want more of something for this game