Proliferation of rules questions and debate, the length of unofficial FAQ, etc indicate that players are having some difficulties interpreting the rules, even in cases where rules seem plain enough. The game designer helps out a bit by giving his interpretation. But sometimes, that even opens up more questions. The interpretation of the rules is still a concern. I suggest that when it comes to interpreting, changing, making the rules, FFG lean towards making the rules simpler to understand and more intuitive. This is not a call to make the game easier to win, but to make the game easier to understand, do away with the confusing interactions of odd rules, weird timing/sequences, order of triggers and their resolution order, etc. When it comes to changing/interpreting rules, I would rather have the rules be simplified (even at the expense of some strategic gameplay) than the game bog down to a case where you need to be a walking encyclopedia just to follow the rules. I like a game where my playing skill, rather than my mental ability to remember and interpret all the esoteric rules interaction, determine if I will win.
Magic the Gathering, recently simplified its rules to make it easier for new players to understand (at the expense of removing some strategic gameplay). I think the long term view there was if more new players understand the game then they are more likely to continue playing it, which will be good for the game's longevity and viability. I think LotR LCG is still a relatively new game, and we are all relatively new players here. I think this wonderful game would benefit in the long run too by considering a similar approach to rules simplification.