Ok so I have a player who plays a ex Thief, and current cat burglar (new career made by me) and he always wants to go off and find a score. The problem, as you GMs know is the dreaded side adventure...you know, the one that takes at least a half hour with your other players reading magazines, etc...
So.... I came up with a card for a side adventure (it can be modified really for any situation that you desire but here's mine...
CONSERVATIVE SIDE:
PLANNED HEIST
Skulduggery Trained, min 2 days to prepare proper gear
<su><su> Succeed with minimum results
<bo><bo> Leave no trace
<ba><ba> Leave a clue
<de> Add <bo> to above results
<sc> Serendipity! Find a second score and make second roll if you dare!
<cs> Caught! Set a 6 space tracker and start rolling.
RECKLESS SIDE
"QUICK SCORE"
Skulduggery , no prep, proper gear
<su> Succeed with minimum results
<su><su><su> Succeed with maximum results
<bo><bo><bo> Leave no trace
<ba> Leave a clue
<ex> Suffer a fatigue for each exertion symbol
<sc> Serendipity! Find a second score and make second roll if you dare!
<cs> Caught! Set a 3 space tracker and start rolling.
Just thought I'd share!