Aside from celebrating epic battles against daemons?
I manage to come up with one idea, for one Grey Knight character and some pieces of plot.
But what to do with a grourp of them? (Aside from the epic battles) How to investigate with Grey Knights? Do they investigate at all or is it just go there excorce this? I'm getting my copy of daemon hunter tomorrow but I'm curious about your ideas, and everything that isn't in the book ;-)
. It was okay, but all we really ended up doing was helping PDFs/Guardsmen, and killing cultists or Tau. Being 9' tall legends hindered our ability to mingle with the people, and again, I was the shiny one, so EVERYONE noticed me. Don't get me wrong, he was useful, and really great. His melee skills left even the other Ultramarines shocked, so they were able to focus more on the Heavy Bolter, Missile Launcher (both one guy), sniping, and combo leadership/medic we needed to fight Tau Battle Suits and cultist mobs, and survive it, and my knowledge of things infernal aided when we had to fight cultist sorcerers, two mid-daemons, and a rogue Inq. Lord. It was still tough coming up with missions to play, though, beyond "wipe out that cult!", "recapture and maintain that facility!", or "eliminate that threat" in general. Really, the best bet would be to split the game up into two parts, where each player has an Acolyte (preferably Throne Agent from Ascension), and then a separate Grey Knight. The Acolytes do the investigations, collect info, and if they make some bad calls, or if they discover something too big for themselves to handle, they relay the info to their Master, who then calls in the Knight squad, but the players then can only use info collected from the first party. If the Acolytes do well enough, then the Knights don't even need to be called in. That's about it, though.
and am still looking for ideas or examples for what to do with the mighty GK...