Lesser Minion: Nurgling

By Spehktre, in Black Crusade

What stats would you all assign to a Nurgling for a Lesser Minion?

Toxic, Size (2), and Natural Weapons.

It's a shame you can't get Daemonic in this case, but it's a powerful trait and its only a Nurgling.

Thanks for that. Size 2 or 1 you think? How small are Nurglings meant to be?

What about skills and attributes?

Size (2) seems most appropriate, they're not so fine as an auto-quil, but they only come up to your knee at the highest.

Nurglings are supposed to caper, so some Dodge might be useful/reasonable.

When building the characteristics, I would suggest Toughness and Agility,

Talents: Mimic (so adorable), and maybe one or two Sound Constitutions, Iron Jaw and Resistance might also be apt.

Good call.

I'm thinking I'll give him the "machine" trait, and just say that those stats represent his daemon-ness. They're pretty similar.

You could do that, yeah, discuss it with your GM if this isn't a game you're running yourself though.

Spehktre said:

Good call.

I'm thinking I'll give him the "machine" trait, and just say that those stats represent his daemon-ness. They're pretty similar.

Really, machine is better as it gives more immunities and doesn't come with instability.

Sergeant Brother said:

Really, machine is better as it gives more immunities and doesn't come with instability.

From dim distant memory Nurglings (bless their cute little pustules) are mostly imune to instability as they are such a small thing, they don't impact on the materium as much as other daemons. That, combined with Nurgles toughness, might actually make the machine trait more appropriate for them.

I agree with Hygric, daemonic instability doesn't make as much sense for a Nurgling as it would for, say, a Bloodletter of khorne.