Hello everyone,
I am a long time player of Arkham horror and lurker in those forums, and I have quite a few questions which kinda pilled up, and I wanted to find some answers from people much more knowledgeable in the game than me.
1. During my group's last game we found this problem, I played as Roland Banks vs Nyarlathotep. since Roland gains 1 clue token each upkeep ( 2 with personal story) it is impossible to lose this combat.
As we beat Nyarlathotep in turn 1 this wasn't much of a problem, but is there an errata for this?
2. We had a player with Arcane Insight (an overpowered spell that somehow likes to creep into our games during setup phase), his Investigator kept on being driven insane (he had 4 madness card by end game). Now the question is: does being driven insane end your turn? (he went insane during upkeep phase). I am pretty sure that the answer is no, but any Insight or knowledge will be welcomed.
3. A player read the Y'ha-nthlei Special Encounter and argued that a player should be able to return there from an Other World regardless of if there is a gate there or not. I ruled that this is not true as the meaning was the you can only get there due to an open gate to your current Other World or through Devil Reef.
4. In my group's last game we added the lurker expansion and herald, a player got the bound ally pact (actually we all did) and then sacrificed said ally (I know how low can you get). Now what happen to the bound ally pact card does it remain in play regardless of the ally? (that is what I ruled)
5. I have seen this question asked in the past with no definite answer, what is the combat bonus of Sledgehammer? +4 or +3?
6. This question is regarding the ally Professor Rice, does a sealed location still count as unstable?
7. This question is about the Mask of Vice, this item seemed really powerful as you can just stand in the shop and gain a lot of items for free. Is there a limitation on the card? (you don't even have to have enough money to buy said item)
8. I have one final question about item gains vs item draws, several personal stories says that you should draw a number of a single type of item, so can a player just stand in the shop and draw without buying them until he gets the needed number? The king in yellow for example said that in a case you gain a unique item lose 1 sanity.
Sorry about the amount of questions, my group and I have been playing for years (around 3 I think) and we only had the Dunwich Horror and the old curse of the dark Pharoah, and then about 3 month ago I bought Innsmouth Horror and in within this month I bought The King in Yellow,The Black Goat of the Woods, The Lurker at the Threshold, The Curse of the Dark Pharaoh (Revised Edition) so we are in a bit of a rule overload.
As a group we like to play with all the expansions and things can get a bit complicated.
By the way my group really liked the new Guar.. Herald of the lurker we all fell so fast to temptation
. We felt as there is no real downsize as long as we don't keep power when we don't need it.
)