new card in dead marshes useless for solo players?

By richsabre, in The Lord of the Rings: The Card Game

is no one else a bit ticked off that the new preview shows cache, a card that is almost completely useless to solo players like me? or am i missing something?

not totally useless if you also pack rain of arrows

Or if you're playing Journey to Rhosgobel.

Rubinon said:

Or if you're playing Journey to Rhosgobel.

im still to get that pack (roll on money) so i dont really undrstand how that works yet

This is a coop game. You can't get mad at them for adding cards that are made for coop...

All enemies from the Rhosgobel encounter deck can only be blocked and attacked by ranged characters or eagles. You'll have a hard time soloing that if you dont have tactics in the mix - or Dunedains Cache...

i disagree- its a 1-2 player game, therefore it isnt unreasonable to ask for cards that can be fullly used by 1 or 2 players ,but i now see the rhosgobel point, and im guessing it will come into use in other packs

richsabre said:

i disagree- its a 1-2 player game, therefore it isnt unreasonable to ask for cards that can be fullly used by 1 or 2 players ,but i now see the rhosgobel point, and im guessing it will come into use in other packs

It's fully useable with 2 players. You can't expect every single card to be great for everyone. The Songs are worthless for someone playing solely monosphere decks.

I would be disappointed if they did NOT include cards designed for coop play.

Svenn said:

richsabre said:

i disagree- its a 1-2 player game, therefore it isnt unreasonable to ask for cards that can be fullly used by 1 or 2 players ,but i now see the rhosgobel point, and im guessing it will come into use in other packs

It's fully useable with 2 players. You can't expect every single card to be great for everyone. The Songs are worthless for someone playing solely monosphere decks.

I would be disappointed if they did NOT include cards designed for coop play.

good point, this is my first CCG/LCG so i dont really know what track record FFG has for keeping solid, playable cards coming out as time progresses

The Cache is also a Leadership card, and most leadership cards are designed to be more powerful with more players.

Good call on the Rhosgobel enemies that require ranged characters to attack or defend. I hadn't considered that. You guys always think of the cool stuff.

Ranged is my favorite keyword, Surge...not so much. :D

I know that there are quite a lot of people out there enjoying LotR as a solo game. But I still think it's kinda funny that everytime they preview a card that's more suited for coop gaming, some of the solo players start to complain.

The card pool has to grow for all kinds of player. As a player who plays only coop (at least most of the time) I'm looking forward for more cards that enable more complex player interaction!

Actually I was hoping for a card like "Dunedain cache"! And here it is...

dont get me wrong, im not complaining as such....im obsessed with this game, the problem for me is that i can only afford to commit financially to one game, and that one is LOTR. so giving that you dont get many new cards in adventure packs as it is, id like my £10 to be well spent, so if some cards are going to be useless then you can see my dissapointment.....that said i can see it from the co op players point of view, everyone needs a bit of love afterall, i just hope that FFG remember that this is both a 1 and 2 player game

Shouldn't you be more pissed about cards like Brand son of Bain and Gildor's Counsel, which do things that are actually useless in solo play?

yeah... and you still have 57 other cards you can play with...

Vyron said:

yeah... and you still have 57 other cards you can play with...

ok no ones getting my point, we'll agree to disagree

richsabre said:

ok no ones getting my point, we'll agree to disagree

I hear ya. And we're in similar situations as far as focusing on just one game right now. Economy sucks.

Cache will have limited usefulness in solo, no doubt about it.

Wonder if Marshes will be released last week of October. The people I play with will be excited to see Boromir. Usually if we play 3-player, Tactics ends up sitting out but with Boromir people might start fighting over who gets to play Tactics.

yep sure does sad.gif

tactics needs a hero like boromir, really pump it up

There are going to be cards that do better solo, and cards that do better multiplayer. With only 9 new player cards per pack, I can see how you could be disappointed with some of them being worthless or almost worthless in solo, but the game is designed to also support 2-4 players at a time, so it is reasonable that cards will be made with 2-4 players in mind; on the other hand, cards will and do come out that work better solo. Leadership is slanted more towards group play than the other spheres, so it shouldn't be much surprise at this point if they continue to get cards that work better 2-4 players. Also, I would bet on a Dunedain card in the next pack that gives a hero sentinel.

I now i day they will make the attachment bow or something to give heroes ranged. OK now we have Cache. But from now value of ranged heroes go down.

Now every hobbit can be ranged and can you Image Gimly with U.G and Cache kill every enemies in game. Sounds very powerful!!!

With every pack the make game more and more easy.........

Svenn said:

This is a coop game. You can't get mad at them for adding cards that are made for coop...

Svenn said:

This is a coop game. You can't get mad at them for adding cards that are made for coop...

There are many people that do. And one can even get shouted at for pointing out something like you did. I do agree though, this is a coop, also. I think almost every other card is more useful with a certain number of players, this is just a more extreme example. And I really like the Cache card.

On another point, maybe that is not everyone's cup of tea, but I for one enjoy playing two decks when alone. I like 2-player better, and I sometimes play solo, too; but this combined way is also enjoyable...to me.

Glaurung said:

I now i day they will make the attachment bow or something to give heroes ranged. OK now we have Cache. But from now value of ranged heroes go down.

Now every hobbit can be ranged and can you Image Gimly with U.G and Cache kill every enemies in game. Sounds very powerful!!!

With every pack the make game more and more easy.........

I do not think Gimli with all the attachments in the world will help you beat Osgiliath. I find the balance between hard and playable pretty decent. Most people struggle in winning still. I enjoy winning but there are games when you just cannot do anything about it. I beat Osgiliath yesterday but I doubt I shall do it again any time soon unless I play it like crazy.

lleimmoen said:

Glaurung said:

I now i day they will make the attachment bow or something to give heroes ranged. OK now we have Cache. But from now value of ranged heroes go down.

Now every hobbit can be ranged and can you Image Gimly with U.G and Cache kill every enemies in game. Sounds very powerful!!!

With every pack the make game more and more easy.........

I do not think Gimli with all the attachments in the world will help you beat Osgiliath. I find the balance between hard and playable pretty decent. Most people struggle in winning still. I enjoy winning but there are games when you just cannot do anything about it. I beat Osgiliath yesterday but I doubt I shall do it again any time soon unless I play it like crazy.

We already have the deck who is beat osgiliath easy 90% of time. If we Add cache for Gimly will be more easy to play cose sometimes ou can save some important characters of another player.

Better FFG start to make some really cool encounter cards.

Anyway we already decided with my friend start to play nightmare mode.Start from HFG to Carrock and Rhosgobel. According to FAQ 1.1 should be quite hard.

Glaurung said:

lleimmoen said:

Glaurung said:

I now i day they will make the attachment bow or something to give heroes ranged. OK now we have Cache. But from now value of ranged heroes go down.

Now every hobbit can be ranged and can you Image Gimly with U.G and Cache kill every enemies in game. Sounds very powerful!!!

With every pack the make game more and more easy.........

I do not think Gimli with all the attachments in the world will help you beat Osgiliath. I find the balance between hard and playable pretty decent. Most people struggle in winning still. I enjoy winning but there are games when you just cannot do anything about it. I beat Osgiliath yesterday but I doubt I shall do it again any time soon unless I play it like crazy.

We already have the deck who is beat osgiliath easy 90% of time. If we Add cache for Gimly will be more easy to play cose sometimes ou can save some important characters of another player.

Better FFG start to make some really cool encounter cards.

Anyway we already decided with my friend start to play nightmare mode.Start from HFG to Carrock and Rhosgobel. According to FAQ 1.1 should be quite hard.

Please, post the deck that beat Osgiliath 90% of the time!

lleimmoen said:

Glaurung said:

lleimmoen said:

Glaurung said:

I now i day they will make the attachment bow or something to give heroes ranged. OK now we have Cache. But from now value of ranged heroes go down.

Now every hobbit can be ranged and can you Image Gimly with U.G and Cache kill every enemies in game. Sounds very powerful!!!

With every pack the make game more and more easy.........

I do not think Gimli with all the attachments in the world will help you beat Osgiliath. I find the balance between hard and playable pretty decent. Most people struggle in winning still. I enjoy winning but there are games when you just cannot do anything about it. I beat Osgiliath yesterday but I doubt I shall do it again any time soon unless I play it like crazy.

We already have the deck who is beat osgiliath easy 90% of time. If we Add cache for Gimly will be more easy to play cose sometimes ou can save some important characters of another player.

Better FFG start to make some really cool encounter cards.

Anyway we already decided with my friend start to play nightmare mode.Start from HFG to Carrock and Rhosgobel. According to FAQ 1.1 should be quite hard.

Please, post the deck that beat Osgiliath 90% of the time!

Ok i donth have a deck list with me but i can explain how its works. There is 2 decks.

1. is Beravur, Eowyn, Eleanor. Purpose of this deck is Cancel revealed effect and draw card and support whit some cool atachments as well. Like : Burning Brand and so on. There is lot of allies in this deck: River song(very important to know shadow card of the first enemy) Nimrodel , Miner and so on.

This deck usually not engage the enemies and dont fight much.

2. Second deck is Gimly, Theodred, Thalin. This is fighting deck. There is many eagles as well. Dunedian warning, marks and all this stuff include sneak attack and Gandalf of course. + feint , first strike and all cards for fighting. This deck take all enemies on him and kill them.

Steward included in this deck you play on Eowyn first deck never on this deck heroes. And anohter deck play song of wisdom on Thalin and after B Brand on him to cancel all shadow effect.

The most problem is survive first 3 rounds. If you survive the heroes start to get attachments and events (By Beravur) they already strong enough to kill most of the enemies. Now you need Ranger of Ithilien. In 2 player game you get it for sure. Dont rush to much and try to play as much allies as you can+ Faramir.Then you cross the river.

Now time for Faramir job. First deck have a lot of allies and second deck have some too. On the last stage you dont care about Witch-King you just engage him play feint or some ally can die add 3 threat and next turn you quests with all allies + Faramir can be around 40-50 will power.

Finish you win.Is more easy then you can think sometimes.

I will post the decks list later.

Of course in solo game is not so easy but this 2 decks works perfect against any quest for now. That why we decide to play nightmare from now.