Definitive explanation on how healing works?

By pumpkin, in WFRP Rules Questions

Been away for a while and just catching up on things, but the one issue I still have with the rules is exactly how healing is supposed to work - don't suppose there's been a definitive decision is there?

I'm not concerned about the how often spells etc can be used, I think that has been covered to a greater or lesser extend in FAQs and the player's guide.

What I'm still not sure about is how healing from resting and the first aid/medicine rolls that are applied to that work in conjunction with the long term care section of the rule book.

Anyone finally worked out how this is all supposed to be used, or have any other decent healing rules they can apply?

Cheers in advance

i don't know if it is definitive but this is how i understand it.

Rest & Recovery results are:

Resilience (To) roll: recover normal wound for each boon AND convert 1 critical with a severity less than or equal to hammers to a normal wound. First Aid and Medicine rolls preceding the Resilience (To) roll may add white or yellow dice to the pool.

Long Term Care:

reduce the difficulty by a purple dice.

If tended by someone trained in Medicine, add a yellow dice to the pool.

recover additional normal wounds for each hammer OR convert 1 critical with a severity less than or equal to hammers to a normal wound.

so there is only 1 dice roll, you don't roll for Rest & Recovery and then roll again for Long Term Care. the benefits are the reduction in difficulty (thus improving chance to get additional boons and hammers). for the normally wounded you get to recover wounds from BOTH boons and hammers. for the critically wounded the reduction in difficulty is significant.

Yep, that's how the rules are written but it simply doesn't make sense.

If in long term care, I get 1 yellow dice max from someone using medicine, but for overnight rest someone with medicine can provide me with mutliple yellow dice, if they roll well enough, first aid can add further white dice too.

I'll likely end up rolling more dice for overnight rest than I ever could for long term care, even if the difficulty is slightly easier.

Plus even if it was only an either/or what exactly does the line "in addition to standard healing.." mean for long term care? Does this mean i can heal a critical equal to successes and heal wounds equal to boons (benefits of Rest and Recovery) AND then also heal wounds per successes or heal (a 2nd) critical with severity equal or less than successes.

I can see how long term care could work that way, and perhaps thats even how it should; it just doesn't make sense (to me) that you have to forgo extra dice in your pool to get a reduced difficulty, which effectively cancel each other out, if its an either/or situation.

Rest and Recovery is rolled in the morning after a nights rest, whereas long term card is rolled per day, so in theory there could be two rolls, but that is quite messy - i think maybe that is how it is supposed to work, or not; I'm still confused!

I roll for both. The PCs roll for overnight healing every morning (where they have sustained wounds). Likewise, they roll resilience checks against diseases, etc.

IF (and this is very rare) they are under long term supervised care, they roll an additional check at night.