I figured out what I don't like about the character sheet layout: the skills

By Emirikol, in Warhammer Fantasy Roleplay

Just a quick thought about what I don't like about the character sheets I've seen (official and the fan ones): It's the skill layout.

It comes down to one simple flaw: referencing.

Behind each skill is the characteristic listing. You have to reference back to the characteristic and reference back to the fortune dice.

Why not just have the listing WITH the characteristic and fortune dice in line as well as a final line/checkmark if there is some other thing (talent, for instance that influences that skill).

So, my point: These things should be easy enough to add (either through PDF form fill or in redesign).

jh

Since charcteristics would no longer need such giant, wasted space above, they could be lined across the top (with fortune).

Do you mean that it would be better to have the skills lined up with the ruling characteristic. Similar to what Wizards R&D team did with D&D 4th ed?

If so I agree with you; however I don't need the reference to which characteristic because they all make perfect logical sense to me. I see how this could be beneficial to new players though.

I had thought the same thing, keep them together, but I'm new to WHFRP. Are there not instances where you don't use the default characteristic with the skill? A.i. normally you might use Agility for a Stealth check, but could you use perhaps Fellowship with Stealth while trying to go unnoticed within a high society ball? If the characteristics are swapped out often you might not want the groupings.

It could also be a pain in the arse making such a sheet. For example, Agility has 5 basic skills and Toughness only 1.

Nisses (at least I think it's his nick here) is making a sheet that has skills listed after their related characteristic.

I actually think I left out the char's from my original sheet (the one I did waaaay back when all we had were previews of what's to come). I've always felt that you don't need "tied in" characteristics as situations vary as Sturn said. I got feedback however and according to that I decided to go with the "official line". I also happen to like the fact that the charar...s are easy to see.

But I also understand what you're meaning. If you'd like print out my sheet and draw what you'd like to change on it. Scan/take a photo of it and send it to me. I'll make an alternate sheet. As I have the work files (naturally) saved it won't take long.

They wouldn't be listed by characteristic. They would be listed as they are now, but they would have the actual number in there instead of just a reference stat.

For instance:

Skill..........stat...trained...spec's..............................................talent(s)

Stealth 4 [ x ] [ ] [ ] Specialization: tightrope walking, Talent: shadow stalker ([w] to stealth)

Of course, we continue to reference back and forth as it stands now. Although you can sit and memorize the entire card after a while, having a more efficient design would be more useful.

Jup, that's me :)

Here's the second version I sort of had, but by the time I finished all other sheets, the style I wanted to use changed enough that I'm redoing it (as far as skinning goes, the placement would remain the same).
Also, the lightning is gone, courtesy of Doc :)

Here is what it used to look like:

CharSheetFrontv2.jpg

Changed Mental & Physical location, so I could put Defense & Soak right next to Toughness. Then moved Willpower to the same location.

Left armour off because all you really use is the defense & soak value (moved it to the back of the card, with the inventory). Put trackers on 3 sides of the sheet to use instead of counters (or to easily keep track between sessions. The idea being that you just colour in the values that you can't use, and use a paperclip to show the actual value.

Skills placed with their corresponding characteristic. Skills also get a simple yellow square, instead of checkboxes, to continue the idea of fields in the shape of the dice that are used.

Advanced skills are all based on mental stats, so I let the blue field encompass all that stress would affect. Same with physical (weapons).

Finally, both have a box for specialisations: first a line for the actual skill, then another die-field and finally the actual specialisation.
My first idea was to do as Emirikol says, a complete skill with stat & spec on 1 single line, but that idea is really only workable if you use a digital version of the sheet. Otherwise you need to reserve too much space. This one isn't aimed at that.

I tried to put them together for logical use. Getting hit? Bottom line of the sheet, defense/soak/toughness --> wounds
Trying someting that requires a dice roll: start with general (left) and go further right the more specific the task is)
Getting fatigue/stress --> see right away what gets impacted.

I'll have this thing finished this week or die trying :) (Really Doc, stop laughing) In the meantime, more feedback is welcome.