Monster and a gate opening on an investigator

By AVEC2, in Arkham Horror Second Edition

Please let me know if I have this right.

If a monster and a gate appear on the same space as an investigator during the Arkham Encounters phase, the investigator must fight/evade the monster before getting sucked into the gate. However, if a monster and a gate appear on the same space as an investigator during the Mythos phase (as the result of a mythos card), the investigator just goes through the gate without fighting/evading the monster. Is that correct? thanks.

I see on the DH FAQ that, when a monster and a gate appear during the Arkham Encounters phase, the investigator goes through the gate without fighting the monster. I thought I remember reading a rule that contradicts that, but I could be wrong.

I'm pretty sure that when a monster and a gate appear, in any phase, the gate opens first. So the investigator would get sucked through, then the monster gets placed.

On both accounts, when a gate opens on you during Mythos or during Arkham Encounters, you get sucked in and delayed, then a monster emerges from the gate. As a result, you don't face the monster, and it stays on the board and counts towards the limit. A doom token is also added to the AO because a new gate opened.

The only real difference between a gate opening on you during Arkham Encounters and Mythos is that you can expect to have 3 Other World encounters when a gate opens on you during the AE phase (this is a result of the sequence of phases). Also, monster movement only happens during Mythos.

Tibs said:

The only real difference between a gate opening on you during Arkham Encounters and Mythos is that you can expect to have 3 Other World encounters when a gate opens on you during the AE phase (this is a result of the sequence of phases). Also, monster movement only happens during Mythos.

Huh?

That is absolutely not how I play it. The whole reason for being delayed when being sucked into a gate is to make sure you have at least two encounters in an OW, not to extend it to three. You get drawn into a gate during one round (encounter or mythos), and then during the movment phase of the following round you stand up in the first area of the OW, then have an encounter there. No difference what so ever.

In what way do you think the sequence of phases changes between these two ways of being drawn into a gate?

But if you get sucked in on Arkham Encounters phase, you are delayed and have an Other World encounter as well.

Horatio77 said:

Tibs said:

The only real difference between a gate opening on you during Arkham Encounters and Mythos is that you can expect to have 3 Other World encounters when a gate opens on you during the AE phase (this is a result of the sequence of phases). Also, monster movement only happens during Mythos.

Huh?

That is absolutely not how I play it. The whole reason for being delayed when being sucked into a gate is to make sure you have at least two encounters in an OW, not to extend it to three. You get drawn into a gate during one round (encounter or mythos), and then during the movment phase of the following round you stand up in the first area of the OW, then have an encounter there. No difference what so ever.

In what way do you think the sequence of phases changes between these two ways of being drawn into a gate?

There's been a lot of confusion over what the FAQ meant when it said "get 2 encounters." What it really meant is that you are not supposed to get fewer than 2 without an abnormal encounter—because if a gate opens on you during the mythos phase and you're not delayed, you'll wind up getting only 1. In the interest of not making rules exceptions, the designers state that a gate opening on you ANYTIME, and not just the Mythos phase, will delay you.

Cancellations of delay, use Find Gate, and encounters that delay or return you aside, if a gate opens on you during AE phase, you will get 3 OW encounters before you return.

johnwatersfan said:

But if you get sucked in on Arkham Encounters phase, you are delayed and have an Other World encounter as well.

That's not how I play it, but I see now where you guys are going. I play "Encounters" as one phase with two halves, 'Arkham' and then 'Other Worlds'. Investigators that were sucked into a gate during the Arkham half have already completed their encounter and do not draw an 'Other World' card during the second half of the phase. They are delayed when sucked in, and then during the movement phase of the following turn they stand up in the first area of the 'Other World'.

I don't have the rules here in front of me, so perhaps I'm wrong, but I thought there was only one 'Encounters' phase.

As an aside, playing the way I do assumes that being delayed actually skips the movment phase for an investigator, preempting the use of any spells cast during that phase.

It's two separate and distinct phases.

Phase 1: Upkeep

Phase 2: Movement

Phase 3: Arkham encounters

Phase 4: Other World encounters

Phase 5: Mythos

It's therefore possible to have an encounter in both Arkham and the Other World. But essentially all your Arkham encounter will be is either "a gate and monster appears," a or movement to another location that has a gate, which you would enter instead of taking a location encounter.

Tibs said:

It's two separate and distinct phases.[snip]

It's therefore possible to have an encounter in both Arkham and the Other World. But essentially all your Arkham encounter will be is either "a gate and monster appears," a or movement to another location that has a gate, which you would enter instead of taking a location encounter.

Hmm. Interesting.

I guess I'll still probably play it the way I do now, unless I'm throwing things in for a harder game (which I sometimes do). It feels odd to change the number of encounters an investigator has in the Other World depending on when the gate appeared. I could choose not to delay an investigator sucked through during Arkham encounters, but take the OW encounter that same turn, but that would be a huge time advantage, so I probably not.

I also play that investigators are only forced through a gate if it opens on them, otherwise they may choose whether or not to go though when visiting a location. This allows 'Move to another location" encounters to function when there is a gate at the specified location.

Perhaps, I'm taking the 'easy' way out, skipping an extra OW encounter? Meh.

I love Arkham, but it's pretty top heavy with overlaping rules.

Horatio77 said:

I love Arkham, but it's pretty top heavy with overlaping rules.

Not rteally, It only appears top heavy when people don't follow the phases. Following the phases takes care of quite a bit of rules confusion.

I'm gonna throw this out again, just because this looks like a good place to do so.

I too did not understand why one would get delayed if sucked in during the Arkham Encounter Phase and the resulting 3 OW Encounters if the whole point was to make sure one had 2. And I played things pretty much as you did, Horatio77.

Credit to the star-travelling MillMaster (miss you, buddy) for settling this in my head, and this might work for you as well, since you already seem to like one big Encounter Phase. An Investigator gets 1 Encounter per turn, whether in Arkham or off-world, and any "Encounter" that relocates them isn't REALLY an Encounter: it's a Movement. So when you get "A Gate appears!" on top of you in Arkham, it's just moving you off-world before you have your Encounter for that turn. You have THAT Encounter this turn, THEN you proceed with your requisite 2 OW Encounters in the following turns. It's really not all that different from "not having" an Encounter at the Historical Society that "moves" you to the Black Cave for your "actual" Encounter.

Does that help?

As a new guy just checking my understanding of the rules - if I want to go to an already existing gate to explore and close it:

1) Movement Phase: Move to Gate

2) Arkham Encounter: Get sucked to first side of other world

3) Other World Encounter: Pick card and have 1st Encounter (assume success)

4) Mythos Phase

5) Upkeep

6) Movement Phase: Move to 2nd side of other world

7) Arkham Encounter: Nothing

8) Other World Encounter: Pick card and have 2nd Encounter (assume success)

9) Mythos Phase

10) Upkeep

11) Movement: Move back to gate (or to other gate to same world)

12) Arkham Encounter: Try to close/seal the gate.

Is this correct?

Mike

RPCVYemen said:

As a new guy just checking my understanding of the rules - if I want to go to an already existing gate to explore and close it:

1) Movement Phase: Move to Gate

2) Arkham Encounter: Get sucked to first side of other world

3) Other World Encounter: Pick card and have 1st Encounter (assume success)

4) Mythos Phase

5) Upkeep

6) Movement Phase: Move to 2nd side of other world

7) Arkham Encounter: Nothing

8) Other World Encounter: Pick card and have 2nd Encounter (assume success)

9) Mythos Phase

10) Upkeep

11) Movement: Move back to gate (or to other gate to same world)

12) Arkham Encounter: Try to close/seal the gate.

Is this correct?

Mike

Yep, 100% right.