Hi everyone, this topic is to discuss the rules for Damage Barriers and Immaterial beings.
My problem with Anima system is that almost everyone in Gaia has potential to damage energy (regardless of class, you may ALWAYS build a Level 1 character capable of Damaging Energy through presence extrusion/aura extension). Personally I find this pretty annoying both because the Immaterial special rule seems completely pointless and because basically any Level1 character with Str3, presence extrusion, and enough time can dig a tunnel in a fortress, which is simply ridiculous.
I'm thinking about modifying this stuff a bit.
As for Damage Barriers, I've decided to rule it like Energy Damaging Effects reduce the maximum value of a Damage Barrier to 200. This means that fortresses and stuff like that will ALWAYS require the equivalent damage of a well placed cannonball to be taken down. On the other hand, since characters might sum-up Damage Barriers to absurd levels (even over 400-500), this rule prevents them from becoming absolutely impervious to damage (at most they become impervious to most purely physical damage).
As for Immaterials, I believe I will rule "different Immaterial values" as is for elegibility in D&D. Since both quality bonus and presence extrusion are based on Presence. I belive 5 "elegibility" levels will be designed for Immaterial beings which can be damaged by different "Presence Values". Nemesis extrusion has the same effect of presence extrusion (and also affects weapons/armors used by the character) on these behalf.
Immaterial 1 (common spectres) requires at least Presence 50 Energy Damaging Effects to be damaged.
Immaterial 2 (powerful spectreal undead or lesser immaterial demons/elementals) requires at least Presence 100 Energy Damaging Effects to be damaged.
Immaterial 3 (high level demons/elementals, very powerful spectres) requires at least Presence 150 Energy Damaging Effects to be damaged.
Immaterial 4 (lesser gods and beings with similar powers) requires at least Presence 200 Energy Damaging Effects to be damaged.
Immaterial 5 (greater gods or the like) requires at least Presence 250 Energy Damaging Effects to be damaged.
Both (energy affecting) Spells and Psychic Powers have a Presence equal to that of the caster, which can be doubled by presence extrusion (or nemesis extrusion).
What do you think of all this?