Reporting from the Arkham Nights 2011 Event

By The Professor, in Arkham Horror Second Edition

Thanks to the Professor for the updates and everyone else for some interesting comments.

Avi_dreader said:

I think I'd enjoy playing a combined mod of the two, X=double terror level (pretty harsh Tibs!), and sealing a gates reduces max sanity by 2. (Max 1 reduction is too easy to game into insignificance).

You misunderstood. It is –3, and gets –1 for each two terror ticks. So if the terror level is 4 or 5, he gets –5. If the level's at 10 he gets –8.

I have submitted the image of Hastur to boardgamegeek.

Sweet! Have you got a link?

I don't know if it's the lack of sleep or the -1 max sanity, but I just had a serious giggle at the thought of Hastur putting a picture of himself on BGG.

Anyways, yay! Thank you!

Jake yet again said:

Sweet! Have you got a link?

Not yet. The admins have to approve it. Then I will post the link.

Just to clear something up, the key point about the new Hastur is that each time an investigator goes insane or is devoured move the terror track up by 1. Which mean that when you combine it with the King in Yellow Herald, you have a blight token coming into play far, far more often.

That is what make the new GOO so great.

So, as promised, I wanted to share the epic-game of AH we played the first evening of Arkham Nights...

Using only the base board (though the Common, Unique, and Spell Decks included Expansion Items), each of the six players drew the following Investigators: Kristi (Geek Goddess) as Carolyn Fern; Joe W. as Kate Winthrop; Susan (my girlfriend, who had never played an entire game, despite playing several rounds of a few games and helped sleeve over 1,000 cards) as Ashcan Pete; me as Darrell Simmons; Brian as Michael McGlen; and Tony (Geek Goddess's husband) as Joe Diamond. Our GOO for the game...Yig. For those that had played before, we thought we would be in for a relatively short, easy game...we could not have been more wrong.

I should also point out that during the random draw of items, Carolyn picked-up two Enchanted Blades; Ashcan had an Elder Sign; and Darrell Simmons had two, yes, two Elder Signs. For those of you play cards, sometimes your hand can be 'bad' if you have too many wild cards and not enough "naturals."

During the first three turns (Turns 1-3), two gates opened, and the Investigators scrambled around the city avoiding/killing a few monsters and seizing upon the clues strewn around the various locations. A few favorable encounters led to the early acquisition of a Silver Twilight Lodge membership (Ashcan) and the Ally Ruby Standish (Darrell). Also, for many of us, this is the first time we've seen the 'app' in use for the game. The moderator read the Arkham and Other World Cards which added to the suspense/tension, as he would stop just at the point of the skill check. For my (Darrell's) encounters, I handed two separate cards to two of the players. Again, this helped the flow of the game and kept more people engaged in the overall activity each turn.

As we moved to the next three turns (Turns 4-6), the gates stopped appearing and instead, we received a series of three Monster Surges. While this was a boon to Michael who could readily handle the waves of other worldly creatures and Carolyn "the BladeMaster" Fern who could also assist in the carnage, the rest of us cam up a bit short on weapons and used our Sneak checks to full advantage. Again, the encounters proved none too difficult as we moved to the next series of turns.

Here's where things really started to slide into chaos (Turns 7-9). A Gate opened in the Woods, now with two silent sentinels...a pair of Ghosts. Unfortunately, due to others in the Other Worlds and Investigators elsewhere in Arkham, that was a gate we would need to leave for a little while. As you all know, however, the board is sentient, and the next two cards revealed the Woods, as well, adding both a Cultist and a Dark Young to the Woods assortment of baddies. Then, it happened...the Rumor Good Work Undone appeared. As a team, we decided to let it fail...we had no Elder Signs to lose and we had plenty of time. Again, we were wrong.

It's at this point in the game (Turns 10-12), that a few more gates opened, ticking the Doom Track forward, but only to 5...half-way to Yig's awakening. On the other hand, however, the constant wave of Monster Surges had pushed the Terror Track to 1...2...3...4, closing the General Store and threatening the Curiositie Shoppe. Darrell, who had made it to the Miskatonic University streets had decided that someone needed to rush the Woods as none of the guardians moved from the location. In an amazing display of stealth (Speed:0/Sneak:3), he managed, with both Ruby's assistance (+2 Sneak) and a favorable environment Card (+1 Sneak) to pass every one of the 'monsters' loitering in the Woods. Before entering he had provided an Elder Sign to his friend, Joe Diamond, who met Darrell only a few turns before near the Unnameable, only to dive into a nearby gate. By the way, the Rumor only managed to pick-up two additional Clue Tokens (to 8)

The Monster Surges continued unabated (Turns 13-15), but with the occasional gate opening, the Doom Track moved to 7, after only the most brief interludes when Joe Diamond had managed to seal a gate with the Elder Sign. Across the board, Carolyn Fern, too had manged to seal a gate, using the precious Clue Tokens. Unfortunately, in the interim, we finally failed the Good Works Undone Rumor, eliminating one of our Elder Signs in the process. Things were actually looking quite grim as another few gates opened, moving the Doom Track to 9 and the Terror Track had risen to a point in which both the Curiositie Shoppe and the Ye Olde Magicke Shoppe closed for good...all of the Allies had since left town.

With two gates sealed and several individuals racing toward gates, we had high energy around the table. Another few Monster Surges had pushed the limit of the Outskirts as we entered the last phase of the game (Turns 16-18). Let's recap: The Doom Track is currently at 9 (of 10); The Terror Track had moved to 10; and we had 17 (of a possible 18 [2 x the Monster Limit in the Streets = # of Inv. +3]) monsters roaming around. In an amazing display of cooperative play, Joe Diamond and Michael McGlen were in the second half of their respective Other World, while Darrell had only entered the first half of Yuggoth. The Mythos Card revealed a gate location already adorned with an Elder Sign and the Headline...Power Flux in Arkham could not have happened at t abetter time. The investigators in the Other World immediately returned to Arkham. Kate Winthrop ran to meet Joe Diamond, handing-off Blue Watcher of the Pyramid, Darrell used his other Elder Sign; and Ashcan had rushed to Michael's aid, handing him an Elder Sign. When the dust cleared, while we had only sealed four portals at locations around Arkham, we had managed to collect 8 Gate Trophies, and throughout the town, no gates opened to Other Worlds. We had saved Arkham by closing the last of the gates...

Tibs said:

Avi_dreader said:

I think I'd enjoy playing a combined mod of the two, X=double terror level (pretty harsh Tibs!), and sealing a gates reduces max sanity by 2. (Max 1 reduction is too easy to game into insignificance).

You misunderstood. It is –3, and gets –1 for each two terror ticks. So if the terror level is 4 or 5, he gets –5. If the level's at 10 he gets –8.

I prefer the misunderstood version I think ;'D

Thank you all for the posts! and thank you Hastur for sharing the file ::smiling::

Where would one find the ally Oliver Grayson that is referenced in these three scenarios? Thanks in advance!

Schmiegel said:

Where would one find the ally Oliver Grayson that is referenced in these three scenarios? Thanks in advance!

You have to send in the back page of the new Arkham Horror Novel - Ghouls of the Miskatonic with a few $ to cover postage.

Thank you. That probably won't happen... Would anyone mind reporting on what specific attributes Oliver Grayson possesses?

Schmiegel said:

Thank you. That probably won't happen... Would anyone mind reporting on what specific attributes Oliver Grayson possesses?

here we go: http://www.arkhamhorrorwiki.com/Oliver_Grayson

Thank you, Julia!

I think that was the best game of AH Tony and I have ever played. What a game! What a group!

Thanks for the epic play-by-play, Professor!

GeekGoddess,

It's great to hear from you! Hope all is well is sunny Roseville. So, we've played a few games of Elder Sign recently...love it!