First "Quickstart" game

By Hans Chung-Otterson, in Dust Tactics

I picked up the OOP big box from a friend yesterday, and luckily enough had a friend over tonight that wanted to try it. We busted out with the quickstart rules, and had a fast, fun go of it. I was Allies, he was Axis. I won, basically because I think he didn't use his laser guns very well, and made some bad choices (not taking out one of my robots with the Axis hero, instead opting to shoot at a full squad).

I really like this game! It cuts out bull wargamey-stuff, but has real depth and interesting choices, even with the super-basic rules. There's some basic rules stuff I'm not clear on (does shooting around corners count as LOS? Can a lone hero join another unit?), but I figure reading the revised rulebook will clear that stuff up. I'm going to go pick up the updated cards tomorrow, and hopefully play this again this weekend with my wife.

I'm also totally pumped to paint these suckers. Beautiful models. I didn't love the robots when I saw them on the internet, but when they hit the table in the midst of all these WW2 "army guys", they look awesome and weird, and like pitch-perfect WW2 mecha. I'm sold on the boardgame, and cautiously optimistic for Dust: Warfare. For that game, I'm actually really curious what measurement's gonna look like. I'd love it if there was something innovative beyond using a tapemeasure, though that's a tried-and-true method.

They are not quickstart rules you have there, they are the rules and you will find all your answers in there. The revised set just adds on the extra rules from the supplement packs.

No, heroes can only join a squad when you deploy them together, they can't join during the game.

Don't know what you really mean by firing around corners, you have to be able to join the dots without passing through the wall to be able to shoot.

Welcome to the madness. In no time you'll find yourself browsing the net for camo schemes to use on your walkers, and wondering if that custom weapon swap will work in game or it's just for the cool factor alone.

Major Mishap said:

They are not quickstart rules you have there, they are the rules and you will find all your answers in there.

The original core set comes with a quickstart rules sheet, with rules that are more basic than the full rules (they do not get into heroes or special abilities, for one thing.)

I took a glance at them and didn't use them myself - the regular game rules are simple enough. But if it helps people get started into the game, all the better.

Download the Revised Core rules from the Support section.

Yeah, I've taught the game with modified "Quick Start" rules. It works easily for movement & shooting and you can focus on LOS issues, which seems to be most people's issue because the grid LOS system is serious ancient school stuff. It messes with people with both tabletop mini and boardgaming experience.