I picked up the OOP big box from a friend yesterday, and luckily enough had a friend over tonight that wanted to try it. We busted out with the quickstart rules, and had a fast, fun go of it. I was Allies, he was Axis. I won, basically because I think he didn't use his laser guns very well, and made some bad choices (not taking out one of my robots with the Axis hero, instead opting to shoot at a full squad).
I really like this game! It cuts out bull wargamey-stuff, but has real depth and interesting choices, even with the super-basic rules. There's some basic rules stuff I'm not clear on (does shooting around corners count as LOS? Can a lone hero join another unit?), but I figure reading the revised rulebook will clear that stuff up. I'm going to go pick up the updated cards tomorrow, and hopefully play this again this weekend with my wife.
I'm also totally pumped to paint these suckers. Beautiful models. I didn't love the robots when I saw them on the internet, but when they hit the table in the midst of all these WW2 "army guys", they look awesome and weird, and like pitch-perfect WW2 mecha. I'm sold on the boardgame, and cautiously optimistic for Dust: Warfare. For that game, I'm actually really curious what measurement's gonna look like. I'd love it if there was something innovative beyond using a tapemeasure, though that's a tried-and-true method.