KiY Acts Question

By Treguard2, in Arkham Horror Second Edition

Was playing with the King In Yellow expansion for the first time and a question was raised regarding the Acts- can you reset the acts from Act II to the Overture, by removing both an eldersign and adding a doom token?

We thought it could possibly mean that only one type of "reset" was possible, either adding doom tokens or, by letting it slip into Act II, by removing eldersigns.

As stated on the act cards, you must immediately pay the costs (when they enter play) or they remain in play for the rest of the game.

Or with other words: If you do anything (that is not paying to avoid the act) after an act has entered play, you cannot return it anymore.

So if Act II enters play, the point of time that is immedeately after Act I entering play has (quite obviously) already passed and therefore you cannot get rid of Act I anymore.

By the way, does anybody there know what new Act cards from Miskatonic horror change opposed to original?(I have only original cards)

The new Act Cards trigger MUCH more often. Act I triggers when a Mystic environment is drawn, Act II an Urban, and Act III a weather (all three are still triggered by The Next Act Begins). To compensate, the penalty for stopping Act I has been reduced to one Doom token, and the penalty for Act II to one elder sign token removed. Really, it's quite possible to implement this new system without the cards if you want to.

Exactly what Walk said. Specifically, one of the biggest dilution complaints was that with more than a couple expansions, the Act cards get deluted to oblivion. Now they trigger (theoretically) twice as often, with half the cost to abate. With the Miskatonic act cars, there is still an asymptotic dropoff in act frequency, but that dropoff is to a reasonable number and not zero.

God help you if you're playing KiY alone using the MH act cards, especially if you play "visiting" style.

I also heard there is 4 act cards in Mikatonic opposed to 3 original act cards.

Yeah, that ultimately doesn't really matter. As I said, the Acts trigger on different kinds of environments, and they need somewhere to write down which type triggers which Act. The trigger for Act III is listed on Act II and the trigger for Act II on Act I, so they have another card (called Overture) that just tells you the trigger for Act I.

Ah, we were playing akin to having an "Act stack" whereby averting Act II made Act I "active" again, so that too meant we could avert it. Naturally, we were only doing this when the Acts actually triggered, so we did immediately pay the costs at the time of active card triggering...

I'm guessing the norm is that once you let Act II commence, there's no going back then? Should have made it clear that we were using the MH expansion, so yeah there was an additional card, the Overture.

Correct - an Act is over, and gone...the curtain twitches, but does not yet fall...

dj2.0 said:

Correct - an Act is over, and gone...the curtain twitches, but does not yet fall...

The curtain falls after each Act

not for the investigation it doesnt.

Shub-Niggurath said:

dj2.0 said:

Correct - an Act is over, and gone...the curtain twitches, but does not yet fall...

The curtain falls after each Act

I think dj2.0 was talking about a metaphorical curtain. :)

mi-go hunter said:

Shub-Niggurath said:

dj2.0 said:

Correct - an Act is over, and gone...the curtain twitches, but does not yet fall...

The curtain falls after each Act

I think dj2.0 was talking about a metaphorical curtain. :)

OK - I see. After the theatrical curtain has fallen thrice, once after each Act of The King in Yellow, the metaphorical curtain falls for the investigators.

To be more accurate this metaphorical curtain actually falls after the third raising of the theatrical curtain at the beginning of Act 3.