At best, the Investigators could only stave off the power for a little while. Y'Golonac proved more terrifying than those who knew about such things had realized. The young girl, Wendy would never see her family again. Tony would capture his last bounty. Luke would dream in eternal sleep. Finally, Mark thought he had faced horrors in combat. Despite their efforts, and having sealed four of the six required gates, they fell quickly to Y'Golonac's wrath upon his awakening, which happened much too fast...
How did it happen?
This is the first of 16 games, utilizing the Arkham , Dunwich , and Kingsport Boards; The Lurker as the Herald and Hypnos as the Guardian ; four (4) Investigators per game, randomly chosen (each investigator used twice over the course of the 16 games); and all of the elements from AH, CotDP (old and new), DH, KiY (except the Herald ), KH, BGotW, LatT, and MH.
Overall, the game went well for the first 8-9 turns. On turn 10, with five gates open, nine Doom Tokens on the track (out of 12), one sealed location, and four investigators in the second part of each of their respective Other Worlds, I thought we still had a chance. Three of the four Investigators exited and sealed their gates (fortunately, both Luke and Tony had taken Pacts which aided them in having enough "clue" tokens). Then, the Rumor, The Southside Strangler Strikes appeared and Luke ran to Ma's Boarding House to Pass it. Thinking we had stemmed the tide...the next card, another Rumor appeared. This time, there would be no hope...The Rumor The Tattered King added two doom Tokens to the Track, and the open Rift which held a silent vigil over its location moved due to the Rumor, and since it forced the 'circle' dimensional symbol along a white path, another..the last Doom Token was added to the Track, awakening the Great Old One. With two weapons among the entire group (Mark's starting equipment, a Molotov Cocktail and a Flamethrower ), Y'Golonac would spread its wrath across the three New England towns and beyond...