On Battlefleet Koronus p.12 there is a turret sidebar in the fighter craft section that has a HUGE impact on torpedoes (for some reason we overlooked this when reading the torpedo rules
. It gives even mediocre ships a good chance at shooting down torpedoes (especially considering the PCs are in a Falchion-class Frigate with 2-strength launcher).
How does this work in play as regards to balance? I fear it makes torpedoes really weak and hardly worth the extra paperwork and special rules required to use them.
Could you use a Critical Hit to damage (or set fire too) a turret system like you could another component? That might balance things out a bit.