Restrictions of Epic Phase Cards?

By dcdennis, in 2. AGoT Rules Discussion

Good Morning All,

(excuse the noob question, brand new player here)

Are there any special restrictions on Epic Phase cards or is it the same 3 per deck? Are there any other special rules that wouldn't be obvious about Epic Phases?

thanks!

d

Events with the Epic Battle trait are just like any other card. There's no special rules for them. The card text tells you how to handle them.

Well, I guess I can think of a couple other things that might not be obvious right away:

1. You can have multiple epic phases in a single round. They are inserted into the turn structure after dominance in the order in which they were created. (This is in the FAQ).

2. The epic phase has no structure beyond what is specified when it was created. So far, every epic phase that can be created allows each player to declare a single challenge. The phase begins with the First Player declaring the challenge type (if it was not already specified by the Epic Battle effect) and kneeling attacking characters. Then it proceeds like a normal challenge from there. At the end of the challenge, you go straight to the next player's declaration of attack. The point I am trying to make by specifying these steps is that there is player action window before or after these challenges (like there is Challenges phase).

schrecklich said:

The point I am trying to make by specifying these steps is that there is no player action window before or after these challenges (like there is Challenges phase).

Fixed.

Oops, thanks, yes, that was the point I was trying to make : )

Oh, one other thing: you can bring a card out of Shadows at the beginning of an Epic Phase, just like you can at the beginning of each other phase.

Wow - so if 4 players use 4 epic battles, that's 4 additional opportunities to bring cards out of the shadows?

Edit: The reason I mention this is because of cards like Queen of Thorns and Venomous Blade.

Bomb said:

Wow - so if 4 players use 4 epic battles, that's 4 additional opportunities to bring cards out of the shadows?

Edit: The reason I mention this is because of cards like Queen of Thorns and Venomous Blade.

Yeah, maybe it's not as popular now, but back when Siege of Winterfell first came out in the LCG there was a popular Stark deck that would play a bunch of Epic Battle cards to create extra military challenges at the end of the turn and bring Syrio Forel out for each one - as long you kept winning, you could keep bringing him back out standing and ready for another military challenge.

It'd be fun to do that with The Battle of Ruby Ford and Widow's Watch; you should be able to use WW to get a second Ruby Ford out of your deck. And a third with Rickon. A silly combo, but it'd be amazing to pull off.

Those are precisely the sorts of shenanigans that making Ruby Ford both unique and Deathbound were trying to prevent. lengua.gif

You still can't play Battle of the Ruby Ford twice (let alone 3 times). Here's how it goes:

  • You play the first.
  • Let's assume no one cancels it, no passives trigger and no one else responds.
  • You respond with Widow's Watch, putting another into your hand.
  • Let's assume again there are no cancels, passives or responses.
  • The action window closes. Battle of the Ruby Ford goes into your Dead pile, preventing you to play another.

If someone cancels the first Battle of the Ruby Ford, it's another story:

  • You play the first.
  • Someone cancels it.
  • You respond with Widow's Watch (since a cancelled event is still played), putting another into your hand.
  • You can respond to Widow's Watch with Rickon, in case of another cancel (but you have to do it before you know).
  • The action window closes. Battle of the Ruby Ford goes into your Discard pile (because Deathbound is part of the effect), so you can play another later in the Plot phase.

So the combo allows you 3 shots at that Epic phase, but you'll get only one.

Khudzlin said:

  • The action window closes. Battle of the Ruby Ford goes into your Dead pile, preventing you to play another.

No, it doesn't. It goes next to your plot card, and it is not considered to be in play while it is there (see discussion here). Which creates all sorts of weird situations, like technically being able to play all 3 copies of Ruby Ford in the same plot phase.