Hey gang,
My wife and I have the game and all the expansions released so far, but are still struggling with the Quests in the core set. We have beat the game on the first quest maybe once, and lose far more often than not, and are finding it frustrating as we get absolutely smashed by the game.
I am usually playing Leadership as an Aragorn fan, and she has taken Spirit as an Eowyn fan. We have tried mixing in the Tactics and Lore cards but found we were resource strapped for the secondary resource so have gone back to just running a single resource, but still getting owned by the game. As a fan of games both miniature and card in the past, there are a few things that I wonder if we are doing wrong, and maybe you guys can offer insight or guidance to help alleviate our frustrations currently.
- Could just be bad hands, we may be drawing stuff that doesn't help out with low amounts of resources at the start, and there is no "mulligan" rule that I have read. Bad shuffling/drawing hand can make it harder, but shouldn't defeat us unless coupled with tough shadow cards int he staging area, no?
- At two-player level, should we be sticking with learning our preferred resource, or tailoring the resources to the quest? Is Tactics something you always take, and then sprinkle with others? Are there enough Willpower in these two options to win most quests? I know Eowyn is powerful since we can both discard to give +1 Willpower, but do we need more fighters? I would think the four spheres would be pretty well-balanced...
- Should we be adding things from the expansions to our decks right away to help improve our chances, or are they more geared towards the expansions? I know there are new heroes, allies, attachments etc in the expansion AP's, but how soon do you incorporate them?
- Should we leave off the Shadow cards during combat to give ourselves a break until we get a really good handle on the game? We played twice without, and went 1-1 that way, and then started adding them in and have been 0-6 since then. We played Sunday night, the "Journey Down the Anduin" quest, and just got so angry after getting annihilated right from the start. It was almost impossible to not lose 3 heroes by our second round when we revealed nothing but enemies and watched our threat counters get booted up so that everything engaged us. How common is it to lose a hero in the first few turns of the game? Seems like it shouldn't happen that early/easily, but hey maybe we are doing it wrong.
Thanks for any insight or help you can offer, I really plan to keep collecting and playing this game, but am struggling to keep a non-gamer wife who is a huge LotR fan involved in the game when it seems really hopeless every time we play.
Also, if building decks, is there a common theme/standard people have found to work? Like 2 Tactics Heroes and 1 Leadership/Lore/Spirit Hero to provide support? Can the solo sphere decks stand up to these Scenarios?
I may play a solo game tonight and see how I do, but not sure if there is some preparation I need to do in advance to make it an easier time and more enjoyable experience.
