If I buy a dark glyph using my treachery in a campaign game do I get it for once or once per dungeon level?
Once seems not worth the points and once per level seems too worth the points....
Any suggestions?
If I buy a dark glyph using my treachery in a campaign game do I get it for once or once per dungeon level?
Once seems not worth the points and once per level seems too worth the points....
Any suggestions?
The rules doesn't say it absolutely clear, what happens with the Overlord deck in the transitions from Dungeon level to Dungeon level. We 've ruled in our group, that the OL uses his deck for the entire dungeon. Therefore he keeps his hand, discard, a.s.o., from level to level. As you set up the Overlord deck including treachery once, the dark glyphs should show up each level.
zelanthar said:
The rules doesn't say it absolutely clear, what happens with the Overlord deck in the transitions from Dungeon level to Dungeon level. We 've ruled in our group, that the OL uses his deck for the entire dungeon. Therefore he keeps his hand, discard, a.s.o., from level to level. As you set up the Overlord deck including treachery once, the dark glyphs should show up each level.
It is in the FAQ. The rulebook is wrong. At the start of the dungeon, you shuffle your deck and draw 3 cards. You keep these cards for the entire dungeon. Otherwise, you would never get through your deck.
I thought the OP was talking about the actual purchase of a Dark Glyph, which doesnt have anything to do with cards I think. As for what the answer is, I'm not sure, but I would probably say once for the whole dungeon, but I may be wrong.
It is once per dungeon, but you have to remember that you gain the benifits when the glyph is activated as well as when it is used. For the monster treachery this is somewhat situational as you still have to place your two new critters in valid spawn locations. The purple trap treachery one is an automatic 2 extra cards drawn just for them activating the glyph. This can make a big difference if they were planning some special tactic using the glyphs. Finally the event version is just evil, when they are planning to use the glyph for a particular reason (like bringing back a killed character in a rumor or legendary area) and they can't it will really mess with thier plans. It also only gives them 1ct instead of 3, which in itself is not so minor.
SPOILERS AHEAD
Just for example in a regular dungeon (#7 The Graveyard) If the players put 3 hero's in town with the idea that one will go sprinting out to the far glyph, activate it and then have the rest come through at close range to all the bad guys and wipe them out quickly, having a sundered glyph there would mean that 1 hero is left exposed, and the other 3 now have to move a good distance before they can get into the action (about 8 squares)
There are other dungeons in rtl where it can be usefull as well. Just look for ones where the overlords forces are probably a good distance from where the hero's start. In those cases there are usually places where a corrupted glyph can really upset the hero's plans. And as most overlords know, upsetting thier plans is lots of fun.
Brian