More players make a scenario easier?

By DrNate, in The Lord of the Rings: The Card Game

Is this your experience? Does a quest get easier with more people playing? Or are there some scenarios that are harder with more people or even stay the same difficulty no matter what?

Just wondering, I read a play by post thread of four people against Prisoner of Gol Dolgor and four players seemed to stomp the scenario that my friend and I never seem to beat.

Some scenarios are easier with more players (Core Set Scenarios, e.g. in Dol Guldur you dont lose a third of the total heroes available and still start with 3 cards in the staging area which is a LOT less for 4 players than for 1)

I found Hunt for Gollum harder with more players and totally beat it solo. Carrock should be quite balanced: you cant run a threat reduction strategy with four players but every player just gets 1 troll to fight....

Emyn Muil is arguably harder with more players because there are so many locations. You'd add two-four to the staging area each round and only remove one at most without help from a Northern Tracker.

DrNate said:

Is this your experience? Does a quest get easier with more people playing? Or are there some scenarios that are harder with more people or even stay the same difficulty no matter what?

Just wondering, I read a play by post thread of four people against Prisoner of Gol Dolgor and four players seemed to stomp the scenario that my friend and I never seem to beat.

For the most part yes, the more players the easier the game becomes. So far, in my experience, only The Hunt For Gollum gets harder with more players and easier on solo (have yet to fail it playing solo).

Kiwina said:

Emyn Muil is arguably harder with more players because there are so many locations. You'd add two-four to the staging area each round and only remove one at most without help from a Northern Tracker.

Yes is true but when you get the tracker in play the game start to be walk in the park most of the time (sometimes tracker come to late but is only in 1 time from 8).

In my opinion Hunt for Gollum is not become harder with more players is becoming longer yes. You still win but just longer.

Massing in Osgiliath become much more stronger with 3 and more players. Start to be really cool!!!! I love this quest.

We had our first 3 player loss to any scenario over the weekend - to Osgiliath. Trying it again tonight...in T minus 30 minutes!

Osgilliath is another one like The Hunt For Gollum, it is reasonable solo but once you add even just one extra player it gets tough.

The_Big_Show said:

Osgilliath is another one like The Hunt For Gollum, it is reasonable solo but once you add even just one extra player it gets tough.

In y experience Ogiliath is relly difficult solo. With 2 players is more easy (you can get Ranger of Ithilien for sure more encounter draw).

In 1 player game sometimes you just didn get the ranger so it mean lost for 80%. But in 3 players game difficult increase cose there is lot of cards coming from encounter deck and lot of shadow effect too. Since encounter cards effect quite strong compare to another quests the advantage of 3 players balanced by power of encounter cards. I love this quest. For me is the best in the game now!!!! In not only cose its hard. Very interesting story, cool enemies and so on.

But the problem is: after this quest little bit boring to comeback to shadow of Mirkwood cycle. That cose when i see Emym Muil difficulty 4 ( i get Osgiliath 2 months ago) i was really disappointed.

As i always sad the game need to increase difficult level maxximum 6 and they should start to make more interesting quests.

Glaurung said:

But the problem is: after this quest little bit boring to comeback to shadow of Mirkwood cycle. That cose when i see Emym Muil difficulty 4 ( i get Osgiliath 2 months ago) i was really disappointed.

As i always sad the game need to increase difficult level maxximum 6 and they should start to make more interesting quests.

I don't know about you but I haven't come to close to losing to Carrock. Yesterday was the first time when threat reduction was actually seen in play other than a Gandalf here or there and man it was a breeze. Beravor + 2x UC early on, had no trouble getting those Greetings + Tombs. There are very few nasty Treacheries in Carrock (Sacked + Roasted combo is the only bad thing). Actually, Despair and Misty Moutain Goblins are both helpful in this quest, especially stage 1 as removing progress tokens allows you to still fairly aggressively quest to remove active location. Carrock's 7 feels to me a huge misprint or something, more like 2 or 3, feels more difficult than Passage Through Mirkwood but hasn't been in actual play. Compared to diff 4 Anduin and HFG, I barely won 50% of those. Never felt nervous during Carrock, whereas in HFG, there is almost always the feeling that one single questing phase draw can kill you right there and then (multiple Clues + Hunters and it has bad Treacheries for late in the game if your threat is 35+, you can get reset back to stage 2b just like that). Emyn Muil is another location-heavy quest, which I'll probably have trouble with since only my Northern Trackers are only found in two decks (and Tactics/Spirit only has 1 IIRC), so seeing NTs is fairly rare. Difficulty to me has little to nothing to do with have good a quest is, it's what the Encounter deck and quest cards require that makes or breaks quests.

Glaurung said:

The_Big_Show said:

Osgilliath is another one like The Hunt For Gollum, it is reasonable solo but once you add even just one extra player it gets tough.

In y experience Ogiliath is relly difficult solo. With 2 players is more easy (you can get Ranger of Ithilien for sure more encounter draw).

In 1 player game sometimes you just didn get the ranger so it mean lost for 80%. But in 3 players game difficult increase cose there is lot of cards coming from encounter deck and lot of shadow effect too. Since encounter cards effect quite strong compare to another quests the advantage of 3 players balanced by power of encounter cards. I love this quest. For me is the best in the game now!!!! In not only cose its hard. Very interesting story, cool enemies and so on.

But the problem is: after this quest little bit boring to comeback to shadow of Mirkwood cycle. That cose when i see Emym Muil difficulty 4 ( i get Osgiliath 2 months ago) i was really disappointed.

As i always sad the game need to increase difficult level maxximum 6 and they should start to make more interesting quests.

Each time my friend and I have tried Osgilliath together we get jumped by the sheer number of starting scouts and have a hell of a time recovering from that. Under solo play I can manage it easily as it is easier to handle the starting scouts.

Dam said:

Glaurung said:

But the problem is: after this quest little bit boring to comeback to shadow of Mirkwood cycle. That cose when i see Emym Muil difficulty 4 ( i get Osgiliath 2 months ago) i was really disappointed.

As i always sad the game need to increase difficult level maxximum 6 and they should start to make more interesting quests.

I don't know about you but I haven't come to close to losing to Carrock. Yesterday was the first time when threat reduction was actually seen in play other than a Gandalf here or there and man it was a breeze. Beravor + 2x UC early on, had no trouble getting those Greetings + Tombs. There are very few nasty Treacheries in Carrock (Sacked + Roasted combo is the only bad thing). Actually, Despair and Misty Moutain Goblins are both helpful in this quest, especially stage 1 as removing progress tokens allows you to still fairly aggressively quest to remove active location. Carrock's 7 feels to me a huge misprint or something, more like 2 or 3, feels more difficult than Passage Through Mirkwood but hasn't been in actual play. Compared to diff 4 Anduin and HFG, I barely won 50% of those. Never felt nervous during Carrock, whereas in HFG, there is almost always the feeling that one single questing phase draw can kill you right there and then (multiple Clues + Hunters and it has bad Treacheries for late in the game if your threat is 35+, you can get reset back to stage 2b just like that). Emyn Muil is another location-heavy quest, which I'll probably have trouble with since only my Northern Trackers are only found in two decks (and Tactics/Spirit only has 1 IIRC), so seeing NTs is fairly rare. Difficulty to me has little to nothing to do with have good a quest is, it's what the Encounter deck and quest cards require that makes or breaks quests.

Dam said:

Glaurung said:

But the problem is: after this quest little bit boring to comeback to shadow of Mirkwood cycle. That cose when i see Emym Muil difficulty 4 ( i get Osgiliath 2 months ago) i was really disappointed.

As i always sad the game need to increase difficult level maxximum 6 and they should start to make more interesting quests.

I don't know about you but I haven't come to close to losing to Carrock. Yesterday was the first time when threat reduction was actually seen in play other than a Gandalf here or there and man it was a breeze. Beravor + 2x UC early on, had no trouble getting those Greetings + Tombs. There are very few nasty Treacheries in Carrock (Sacked + Roasted combo is the only bad thing). Actually, Despair and Misty Moutain Goblins are both helpful in this quest, especially stage 1 as removing progress tokens allows you to still fairly aggressively quest to remove active location. Carrock's 7 feels to me a huge misprint or something, more like 2 or 3, feels more difficult than Passage Through Mirkwood but hasn't been in actual play. Compared to diff 4 Anduin and HFG, I barely won 50% of those. Never felt nervous during Carrock, whereas in HFG, there is almost always the feeling that one single questing phase draw can kill you right there and then (multiple Clues + Hunters and it has bad Treacheries for late in the game if your threat is 35+, you can get reset back to stage 2b just like that). Emyn Muil is another location-heavy quest, which I'll probably have trouble with since only my Northern Trackers are only found in two decks (and Tactics/Spirit only has 1 IIRC), so seeing NTs is fairly rare. Difficulty to me has little to nothing to do with have good a quest is, it's what the Encounter deck and quest cards require that makes or breaks quests.

Im sorry i make mistake in my pervious post. I mean : Minimum 6 difficult.

Carrock is easy for solo. But with 2 players start to be more difficult. I also beat it easy solo but 2 players can be really big problem.

HFG was never problem for me cose any locations oriented quest kills by Tracker even one is enough.I really dont understand how they can make him so powerful????He is not only good for locations but also very good fighter and defender. And dont tell me he cost 4 and this is problem. With steward of gondor you can play him on second turn. In solo game i dont think you can build up good deck without steward of gondor anyway or???

But if we look on all quests and how is game going for me game is still to easy.Ok now is going to be better but still game target more casual players then proff. for now.Also card pool is quite limited but i remember first set of Lotr tcg By Decipher there was much more different strategy(even with only 1 felowship set).

I really want to have more different strategies with spheres and more hard quests. But ok if March and Return will be diffiucult 7 8 or 8 9 that ok. Eventually they should to increase difficulty cose new players cards make players deck more and more powerful.

I dont want to have the feeling when after 4 or 5 first turns you already understand you win and now is only question if victory point and time.

Rhosgobel and Osgiliath change that and i like it.

Anyway Dam is always nice to talk to you cose in my opinion you are there one i can call proff player.

The_Big_Show said:

Glaurung said:

The_Big_Show said:

Osgilliath is another one like The Hunt For Gollum, it is reasonable solo but once you add even just one extra player it gets tough.

In y experience Ogiliath is relly difficult solo. With 2 players is more easy (you can get Ranger of Ithilien for sure more encounter draw).

In 1 player game sometimes you just didn get the ranger so it mean lost for 80%. But in 3 players game difficult increase cose there is lot of cards coming from encounter deck and lot of shadow effect too. Since encounter cards effect quite strong compare to another quests the advantage of 3 players balanced by power of encounter cards. I love this quest. For me is the best in the game now!!!! In not only cose its hard. Very interesting story, cool enemies and so on.

But the problem is: after this quest little bit boring to comeback to shadow of Mirkwood cycle. That cose when i see Emym Muil difficulty 4 ( i get Osgiliath 2 months ago) i was really disappointed.

As i always sad the game need to increase difficult level maxximum 6 and they should start to make more interesting quests.

Each time my friend and I have tried Osgilliath together we get jumped by the sheer number of starting scouts and have a hell of a time recovering from that. Under solo play I can manage it easily as it is easier to handle the starting scouts.

Yes i know this feelings. But try 3 players there is more 3 scout and +3 cards coming from encounter deck.
But still quest is hard by 1 by 2 by 3. I heard by 4 is most hard ever. Never try it.

We don't have anyone else who plays in our gaming community, so for the moment we are stuck on solo and 2 player games.

The_Big_Show said:

We don't have anyone else who plays in our gaming community, so for the moment we are stuck on solo and 2 player games.

Same as me. We have only 3 players for now. But i like to play solo. Actually is only 1 reason exept Lotr theme why i play this game. Not much players around me.......

Glaurung said:

Carrock is easy for solo. But with 2 players start to be more difficult. I also beat it easy solo but 2 players can be really big problem.

Only quest I've played solo (or real-solo, just 1 deck) has been PTM. All other plays have been 2-deck, either solo or with a friend. However, Carrock has been not a problem in the least and these are the same decks that struggled against Anduin (3-3) and HFG (4-2 with very narrow squeeky wins). Even without threat reduction, you can fairly easily enter stage 2 with close to (or slightly over) 40 threat. Each party takes on 2 Trolls, so +6 threat assuming you can't Feint or kill Louis. And the Trolls shouldn't really last more than a two turns engaged, with Grim Resolve + For Gondor taking down three in a turn isn't hard.

Hopefully I'll be getting my MaO this week, but when I'll get around to playing it is another issue, I still have Rhosgobel and Escape from DG for 6 plays each (schedule has Rhosgobel still planned for this month) and should have Emyn Muil before I've played those so MaO might have to wait a while (stupid other games lengua.gif ). Next month EM + Escape, then the next AP + MaO in December perhaps.