Quick question on rules system

By dedman2, in Warhammer Fantasy Roleplay

I've greatly enjoyed the rules system of 3e, especially the dice pool mechanic. Are there other systems out there that use a similar system involving dice pools (as opposed to d20, d%, 3d6, etc)? Thank you in advance.

DEDman said:

I've greatly enjoyed the rules system of 3e, especially the dice pool mechanic. Are there other systems out there that use a similar system involving dice pools (as opposed to d20, d%, 3d6, etc)? Thank you in advance.

Currently no. Let's hope StaWa will be using this.

There are games that use Fudge Dice and some other types of games. But none in the sense of WFRP.

If you mean the particular "boon/bane/comet/chaos star" features the die those are unique insofar as I know.

There are certainly other games that use die pools (Reign, Burning Wheel, Fate, Dogs in Vineyard, In a Wicked Age) but they don't have the same speciality die features.

What the Warhammer Dice pool mechanic is doing is something found, as an example, in the small press/indie game Polaris, recognizing that resolutions are not just "yes/no" or "extra yes and extra no", but can also be "yes however" (hit but some drawback), "no, however" (miss but some benefit). Or another way, that when there is a "question" the answers are "yes, no, yes and furthermore, yes however, no and furthermore, no however". Warhammer 3rd is very well designed in the extent it takes these ideas and bakes them into its resolution mechanic. Other systems tend to approach this as "compromises to success or failure" rather than a "separate axis of outcomes".

Isn't Vampire/WoD stuff success-die based? I think you could take a sharpie marker and put a dot on a die if you wanted a similar effect for other systems.

Also, Doc.Cthulhu is working on integration to other systems (see house rules/rules for his post)

Schoon has made it for Warhammer 40k and you can see those reviews online as well with a search.

jh

Cortex+ (Leverage, Smallville) has a system that allows for other extra good or bad results outside of the success and failure axis. That system is not as robust as far as alternate results, but you can end up with "successful with complications" or "failure with opportunities."

That's the closest I've seen to 3ed's system.

The new The One Ring: Adventures Over the Edge of the Wild (Lord of the Rings) game from Cubicle 7 seems to have borrowed some elements from the Warhammer 3rd Ed system.

I fairly recently posted a thread here on the boards about the free RPG "FU: Free Universal Role Playing Game" which uses a resolution mechanic inspired by WFRP3's axis of results. It uses a pool of d6's and isn't quite the same as WFRP3 in terms of the dice themselves but I recommend anyone interested in Warhammer's new dice mechanics to check it out. It's free, so you really can't lose!

http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=149&efcid=3&efidt=550589

Other than that, I've never seen another game quite like WFRP3. There are other dice-pool systems of course (World of Darkness, Shadowrun, D6 System) but most of those just use the standard "pass/fail" style of resolution.