Everyone complains about the speed of the game and the set up time. But aside from that Descent still isn't flawless. List you non-game speed related complaints that you wish ffg will fix for the next edition.
My two complaints:
The first one is purely thematic: ranged weapons should be bows and crossbows and the occasional throwing weapon. Most of the ranged weapons in Descent 1 are wierd magical orbs or magic sticks or scarabs (do you throw them?)
The second complaint is partially thematic, but relates to game mechanics: The overlord is always desperate, the whole traps, spawning and card mechanics reinforce an idea that the overlord needs to pull every trick out of his hat in order to have a fighting chance against the heroes. The heroes don't feel like their david desperately fighting goliath. They feel like they are goliath and the overlord is this petty nuisance. Possible fixes could include:
Include feats with the base game. (Means the heroes have tricks they can pull)
Make monsters more dangerous, spawning and cards less dangerous.
Limit Hero ability to get splash weapons/reduce splash weapons power.
Are my complaints too late? do you guys have any complaints?