I was a little amazed when I saw how vicious the new (human) plasma guns are, compared to those in RT, for example. I dug deeper, however, and saw that Overheat has changed as well.
Apparently, in BC you can not avoid the damage from overheating anymore by dropping the weapon and the damage you take is a full hit , not just damage without penetration.
While I like this change, I am a bit unsure about the wording. In RT (and DW, I think) the rules directly state that "...the wielder suffers Energy damage...", while in BC it is quite clearly called "...suffers a single hit ..." which made me wonder if by the BC rules the (quite immense) damage from an overheat can be "dodged" (effectively you manage to drop it soon enough afterall) like a normal hit.
I like the stronger "High Risk-High Reward" mentality with plasma weapons in BC, however if the damage from an overheat would be absolutetly unavoidable (short of using a Fate Point to re-roll the BS test) I feel they actually become quite unnattractive, if a human character can put himself from full wounds into Critical Damage by suffering an overheat. Not to mention the high attrition of enemies that like to use plasma weapons and end up killing themselves 10% of the time.
What do you think?