After recent detours through a few others systems I am getting ready to start my second Anima campaign. The first one was very, very popular (and more than a littel over the top) and the new one will pick up after the old one left off. This is going to more or less be a brief journal of the goings on in the game. I'll be interested to hear what people think. I don't have the books handy so if I mix up a few names please be kind.
I'd better start off with what came before, or nothing will make sense. When we started only the original book had been publish, so that's all I had to work with. After reading the setting information provided I decided to set it about 150 years after the events detailed in the book. Despite the looming threat of was in the original setting I decided that after some very brief hostilities everything settle back without a major blow-up.
The party start in Americh as a group of people who gotten on the bad side of those in charge, but would be given an opportunity to earn something other than an intimate accuantance with a sharp piece of metal. The first job was to go to an ancient collapsed tower and find out why the local bandits hadn't been sending in their dues. The tower had once been about 500 feet tall (now it was more like 50) and was suspected to be just as deep. Local legend has it that it was a library, but who has that many books?
A couple of badly fumbled perception checks later and one spellcaster's spy of light went much, MUCH deeper than it should have. The The party ran in terror from a giant eyeboll with dozens of tentacles each a different color. Fast forward a bit as they did end up finishing the mission and got paid. Most of the characters were having nightmares about the rainbow tentacle monster trying to talk with them. One bright fellow decided to use the spell "enter nightmare" to go confront it in the dream world.
Believe it or not his characters are not the ones with the hightest death rate. Second highest though.
So confronting a much much bigger version of it in the dream realm he was forced to choose between one of the different colored tentacles. After making his choice he woke up to find himself a Dukzarist. Not a nephilim mind you, but a full on non-human. Most of the rest of the group quickly ended up becoming non-human in a similar fashion. The nephilim didn't get to pick a color, they just became whatever they had been a nephilim of. Of course it wasn't done with them, after this they got dreams directing them to go get a key.
Fast forward many, many session chock full of awesome stories they eventually get both the key and some answers as to what is going on. The rainbow tentacle monster is the manifestation of a spell that is the reason Nephilim exist. Basically when the world got divided up and the non-human races were seperated from the human not everyone agreed with it. The spell was supposed to allow the races to bear children of any race. After all it's hard to be racist if you don't know what species your kid will pop out of. Unfortunately the barrier between the realms was too powerful to allow it to work correctly, so you ended up with nephilim. Of course this means that the species were hacing kids that were human nephilim.
Well the party decided that in light of their current racial status they would set things right. Their treck took an unplanned detour through the world inhabited by the Sylvan and eventually ended at the giant clock tower described in the book. It is one of the anchor points for the world barrier. Their treck through the tower itself took a slight detour as the parties resident evil Ebudan put the party in a position where they released one of the five seals holding in the Beryl know as The Void. This full filled the Ebudan's destiny AND gave him more Elan with The Void.
After this they did manage to reach the room in the tower they needed, defeated the guardians and shut down the barrier keeping the worlds apart. Did I mention the campaing was a little over the top?