Kiwina said:
(1.01) Encounter Keywords
Surge, Doomed, and Guarded keywords should be resolved any time the card on which they occur enters play, including during setup.
The FAQ amended the rules on Surge and Doomed to be enters play instead of revealed.
As far as Escape from Dol Guldur's set-up is concerned, does placing a card in the staging area during set-up constitute a card entering play? If "no," there's no problem with the way the quest card is worded. If "yes," you now get two cards attached to each objective, for a total of six cards to start your quest. Three of which are revealed.
I want to argue "no" for two reasons.
1) You have just looked through the entire encounter deck, and you know what the top three cards are (or you should). Normally when the encounter deck reveals cards, what you are getting is supposed be a surprise, however unpleasant.
2) That's 6 cards in the staging area and -1 hero for the players before the game even begins. That would make Escape from Dol Guldur as difficult if not more difficult than Massing at Osgiliath.
Disclaimer: I realize that both arguments are solely based on opinion, and carry no weight in this rules-based discussion.
True. I did miss that. But it doesn't change how I would play / interpret Dol Goldur set-up.
Place the Objectives then execute their Guarded keyword as normal.
It's the simplest and easiest solution I can see. It doesn't require a PhD in Philosophy to decipher, it doesn't have to be "fixed" by adding new silly FAQs. It just resolves the situation without further arguments needed.
The only argument against this solution is from weaklings complaining about how mean the Encounter deck is, and how bad their Heroes suffer from being hit by nasty events... So? It's Dol Goldur! It's suppose to be MEAN and hard! Stop whining! Suck it up and get a freeakin' helmet all right?
/wolf
