Any info about Middenheim witch hunters, and even ulrican ones?

By dosan, in Warhammer Fantasy Roleplay

Just want to have some data for my story, right now my players are in Middenheim, and some Witch hunters are following them, for some suspicions of heresy. I wanted to know, how is the situation of the witch hunters in Middenheim? Are they many, are they feared, or the laws of the city cut some of their power?

Also, i read in internet that some other cults have witch hunters as well. Wanted to know if this is true, and if the Ulric cult has some. In case this is true, is there any book for reference, or better still, pictures? (right now i am searching for a picture of a female Ulrican priest, but with no luck still :)

Any help is appreciated!

Sigmarite Witch Hunters are considered the only official witch hunters as they are sanctioned by the cult of Sigmar. But there are other, renegade, Witch Hunters as well. According to Tome of Corruption: "there are Witch Hunters in service to Ulric, Myrmidia, and even Taal. Though potent, they lack the training and funding the Templars of Sigmar enjoy and are rarely regarded as authentic or even approved hunters." Although I would say that in Middenheim any and all Ulrican Witch Hunters are regarded as more sactioned than Sigmarite hunters.

Here are some sources on Witch Hunters:

The Witch Hunter’s Handbook and the Mathias Thulmann omnibus by C.L. Werner are priceless sources of information on Witch Hunters. The Handbook might be a tricky one to find though.


Witch Hunters are also featured in several 2nd edition books. The career description can be found in the Core Rulebook as well as in Career Compendium (with a couple adventure seeds).

A few paragraphs on them can be found in Sigmar’s Heirs (p. 31).

Tome of Corruption Chapter IX: Defenders of the Empire (p.123) takes a bit more detailed look at Witch Hunters. It describes their history and tactics and gives a few ideas on adventures revolving around them. It also describes Renegade Witch Hunters, meaning Witch Hunters who are not Templars of Sigmar. A new career, Cloaked Brother, is also featured. These shady characters are a splinter group of the Templars of Sigmar who focus on gathering information and spying.

I believe Realms of Sorcery has more extensive information on the Witch Hunters as well.

The adventure Ashes of Middenheim features Ordo Fidelis, a secret society of Witch Hunters working within the cult of Sigmar.

The Thousand Thrones campaign has two Witch Hunter NPCs in very minor roles.

For pictures, you should check out Warhammer Online's concept art if you haven't done so already. Might not have pictures of Ulricans, but it is a good source of pictures nonetheless.

And definately check out this amazing site: http://whchronicles.wordpress.com/ for further Witch Hunter inspiration.

d6 Evil Men said:

Sigmarite Witch Hunters are considered the only official witch hunters as they are sanctioned by the cult of Sigmar. But there are other, renegade, Witch Hunters as well. According to Tome of Corruption: "there are Witch Hunters in service to Ulric, Myrmidia, and even Taal. Though potent, they lack the training and funding the Templars of Sigmar enjoy and are rarely regarded as authentic or even approved hunters." Although I would say that in Middenheim any and all Ulrican Witch Hunters are regarded as more sactioned than Sigmarite hunters.

Here are some sources on Witch Hunters:

The Witch Hunter’s Handbook and the Mathias Thulmann omnibus by C.L. Werner are priceless sources of information on Witch Hunters. The Handbook might be a tricky one to find though.


Witch Hunters are also featured in several 2nd edition books. The career description can be found in the Core Rulebook as well as in Career Compendium (with a couple adventure seeds).

A few paragraphs on them can be found in Sigmar’s Heirs (p. 31).

Tome of Corruption Chapter IX: Defenders of the Empire (p.123) takes a bit more detailed look at Witch Hunters. It describes their history and tactics and gives a few ideas on adventures revolving around them. It also describes Renegade Witch Hunters, meaning Witch Hunters who are not Templars of Sigmar. A new career, Cloaked Brother, is also featured. These shady characters are a splinter group of the Templars of Sigmar who focus on gathering information and spying.

I believe Realms of Sorcery has more extensive information on the Witch Hunters as well.

The adventure Ashes of Middenheim features Ordo Fidelis, a secret society of Witch Hunters working within the cult of Sigmar.

The Thousand Thrones campaign has two Witch Hunter NPCs in very minor roles.

For pictures, you should check out Warhammer Online's concept art if you haven't done so already. Might not have pictures of Ulricans, but it is a good source of pictures nonetheless.

And definately check out this amazing site: http://whchronicles.wordpress.com/ for further Witch Hunter inspiration.

Thanks for all the accurate information! I really appreciate the references to the books. About the Witch hunter chronicles, i listened chapter 1 before, but really want to continue right now!

One last question. Do you know how does the witch hunters treat the elder races that are suspects of heresy? Does they need to fulfill some protocol or talk with their leaders, say, if the suspect is a Wood elf or a High elf?

Thanks again :)

I don't know much about how witch hunters in canon would treat wood elf or high elf suspects.

I think earlier editions at times had èvery cult with witch hunters but over time this has moved to make official witch hunters only a Sigmarite faction. I`m sure every cult has its own informal or formal ìnvestigative wing, even if it`s Shallyan order equivalent of CDC that looks into new diseases.

In my own campaign, it would be a "personal matter" as in Witch Hunter A might be a highly prejudiced and not well educated person and regard all non-humans with suspiscion to start. After all, it was that Telcis fellow who convinced Magnus the Pious to legalize wizardry. A better educated Witch Hunter would know that wood elfs are staunch foes of chaos, particularly beastmen, and high elves a staunch foe of chaos generally having aided the Empire in times of need.

In terms of jurisdiction, a proper Sigmarite witch hunter with temporal and church backing would regard anyone short of an official ambassador as under their authority. If you're in the Empire, you're under imperial law.

In terms of Middenheim, I don't think the local authorities would appreciate Sigmarite witch hunters pushing their jurisdiction as they are instruments of the central government and church of Sigmar and Middenheimers are independtly minded Ulricans. For example, in Ashes of Middenheim a Sigmarite witch hunter gets arrested fairly easily (his trial becoming a politcal football). I think Middenheimers would themselves rely on organizations like the Knights of the White Wolf for any open confrontations and turn to the Law Lords of the city, Church of Ulric or the Midden Lord overseeing civic justice, Ulric Schutzmann in Ashes of Middenheim (in that adventure he is a de facto patron, an ex-watchman, investigator willing to employ heroic agents to handle matters when needed and a strict, efficient administrator - really about as good a civil servant as you can find in the Old World, I`m amazed he isn`t offed in the adventure).

Rob

PS the witch hunter novels are indeed good reads for themselves and for warhammery stuff

There were some rather large articles in Warpstone regarding Witch Hunters (especially around Middenheim). You'd have to round up those issues though ;)

jh

dosan said:

One last question. Do you know how does the witch hunters treat the elder races that are suspects of heresy? Does they need to fulfill some protocol or talk with their leaders, say, if the suspect is a Wood elf or a High elf?

Thanks again :)

For both races of Elves, you could rely on a very strong response from the local elf community...

If there was one. While there may be an occasional representative of Ulthuan within the city walls, count on his voice being less than influential. The Elves were severely depopulated during the seige of Middenhiem, so it wouldn't be unlikely that they've packed up their stuff and simply left. That's speaking for the high elves, the wood elves are unlikely to have any diplomatic presence at all.

In short, High Elves are likely to receive perhaps some good quality legal council, but otherwise they don't have the weight to turn a trial. Also, Middenheimers are a sticky bunch, they'll be inclined to resist outside pressure regardless, which means your pointy-earred freinds will not receive a favourable verdict.

This whole topic has actually gotten me rather interested in non-sigmarite witch-hunters.

So...

Best suggestion for a non-sigmarite will be the witch-hunter captain that wanders in the door at the start of my next play session.

So give me a God, (or lack thereof) and some other interesting character trait. And I'll pick a winner.

Prize is bragging rights. Taa-daa...

Maybe a Verena witch hunter, or an ulrican one. If it is a Ulrican one, it may be a veteran soldier that is obsessed with erradicating chaos, especially if he fighted it before, or if he is trying to attone for inner corruption.....

A veranian witch hunter... Ye gods thats brilliant. I'd thought just do a mad as a squirrel Ulrican, but a Veranian...

Leave this with me.

good idea! malal rocks!

Whelp, I went with the Veranan, for one very simple and disconcerting reason.

"The witch hunter doffs his wide brimmed hat and you are greated with a bizarre sight.

A slightly balding, white haired man with a clean cut beard, bright, speckled green eyes and a warm, genial smile."